ZiS-3 76mm divisional field gun | |
|---|---|
| |
| Army | Soviet Army |
| Role | Anti-tank gun |
| Men per Squad | 6 |
| Unit Cost |
|
| Upkeep per Minute |
|
| Prereq. | None |
| Produced By | Support Weapon Kampaneya |
| Cost to Reinforce |
|
| Health per Man |
|
| Build Time | 36 seconds |
| Basic Weapon |
1x ZiS-3 76mm 4x Mosin Nagant Rifles |
| Firing Range | 60 |
| Sight Range | 35 |
| Primary Weapon Damage | 160 |
| Penetration |
200 (near) 180 (far) |
| Max. Speed | 3.6 m/s |
The 76mm ZiS-3 is a versatile field gun that can hit armored and soft targets. It gives Soviet forces a reliable and effective counter to a broad range of enemy forces.
Overview[]
The ZiS-3 divisional field gun is the cheapest and earliest dedicated AT unit the Soviets can field. Manned by 6 men, the AT gun can take a hit or two. It is capable of reliably dealing damage against German vehicles and German medium tanks (with the Panther as an exception) frontally. Each shell deals 160 damage, identical to the SU-85. The main difference with the tank though, is the reload time. The AT gun falls short with a reload time of six seconds (as a comparison: the SU-85 has a reload time of four seconds, the pak40 three seconds). This means that the AT gun will more often than not only get a hit or two before the German tanks get out of the firing arc. This problem can be solved by having multiple AT guns or by crippling the tank's engine. Nonetheless, the AT gun is very reliable at scaring German armor away or tearing apart enemy light vehicles and it is a backbone of the Soviet army.
Weapons[]
The Main gun is crewed by a 2 man team, while the rest of the squad carry Mosin Nagant Rifles to engage enemy infantry and step in to replace dead squadmates operating the gun.
Abilities[]
Light Artillery Barrage[]
The barrage ability of the ZiS-3 76mm divisional field gun orders the gun to fire 6 high-explosive shells at a target area, similar to the SU-76M Assault Gun. Effective against infantry, less so against armoured targets.
Tracking[]
The Tracking ability increases the sight radius of the gun and reveals enemy infantry in a large radius on the minimap.
Prioritize Vehicles[]
- Costs nothing
- Activation: Toggled ability
The Prioritize Vehicles ability orders the gun to hold fire against infantry and structure targets unless given an explicit command, while attacking vehicles as normal.
Prioritize Vehicles[]
- Costs nothing
- Activation: Toggled ability
Veterancy[]
Tactics[]
Weaknesses[]
Quotes[]
On selection:
- "Yah?"
- "Do you need something?"
- "Ready."
- "Awaiting command."
- "Field gun standing by."
- "Yes, comrade?"
- "AT gun here."
- "You have a target?"
- "AT gun ready."
On capture order:
- "It will be done."
Upon capturing:
- "We took it."
Using Light Artillery Barrage:
- "Slaughter them with artillery barrage!"



