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ZiS-3 76mm Icon COH2 Soviet
ZiS-3 76mm divisional field gun
ZiS-3 76mm picture COH2 Soviet
Army Soviet Army
Role Anti-tank gun
Men per Squad 6
Unit Cost 320CoH2 Manpower Icon 320
7CoH2 Population Icon 7
Upkeep per Minute 10.5CoH2 Manpower Icon 10.5
Prereq. None
Produced By Support Weapon Kampaneya
Cost to Reinforce 15CoH2 Manpower Icon 15
1CoH2 Population Icon 1
Health per Man 350Icon Health Small 350 (weapon)
80Icon Health Small 80 (each crewman)
Build Time 36 seconds
Basic Weapon 1x ZiS-3 76mm
4x Mosin Nagant Rifles
Firing Range 60
Sight Range 35
Primary Weapon Damage 160
Penetration 200 (near)
180 (far)
Max. Speed 3.6 m/s
Abilities (3)
  • Increases sight range; can track enemy infantry through the fog of war
  • Costs 35CoH2 Munition Icon 35
  • Duration: 20 seconds
  • Cooldown: 50 seconds (from activation)

Light Artillery Barrage

  • Fires a 6 shot high explosive salvo to target area
  • Costs 35CoH2 Munition Icon 35
  • Cooldown: 30 seconds (upon activation)

Prioritize Vehicles

  • Orders unit to attack vehicles freely, but hold fire against infantry and structures unless an explicit command is given

The 76mm ZiS-3 is a versatile field gun that can hit armored and soft targets. It gives Soviet forces a reliable and effective counter to a broad range of enemy forces.


The ZiS-3 divisional field gun is the cheapest and earliest dedicated AT unit the Soviets can field. Manned by 6 men, the AT gun can take a hit or two. It is capable of reliably dealing damage against German vehicles and German medium tanks (with the Panther as an exception) frontally. Each shell deals 160 damage, identical to the SU-85. The main difference with the tank though, is the reload time. The AT gun falls short with a reload time of six seconds (as a comparison: the SU-85 has a reload time of four seconds, the pak40 three seconds). This means that the AT gun will more often than not only get a hit or two before the German tanks get out of the firing arc. This problem can be solved by having multiple AT guns or by crippling the tank's engine. Nonetheless, the AT gun is very reliable at scaring German armor away or tearing apart enemy light vehicles and it is a backbone of the Soviet army.


The Main gun is crewed by a 2 man team, while the rest of the squad carry Mosin Nagant Rifles to engage enemy infantry and step in to replace dead squadmates operating the gun.


Ability Light Artillery Barrage COH2 Soviet Light Artillery Barrage[]

  • Costs 35CoH2 Munition Icon 35
  • Activation: Select Target Area
  • Cooldown: 30 seconds

The barrage ability of the ZiS-3 76mm divisional field gun orders the gun to fire 6 high-explosive shells at a target area, similar to the SU-76M Assault Gun. Effective against infantry, less so against armoured targets.

Trackingurss Tracking[]

  • Costs 35CoH2 Munition Icon 35
  • Activation: Immediate
  • Cooldown: 50 seconds
  • Duration: 20 seconds
  • Requires Veterancy 1

The Tracking ability increases the sight radius of the gun and reveals enemy infantry in a large radius on the minimap.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles[]

  • Costs nothing
  • Activation: Toggled ability

The Prioritize Vehicles ability orders the gun to hold fire against infantry and structure targets unless given an explicit command, while attacking vehicles as normal.

Ability Hold Fire Sniper COH2 Ostheer Prioritize Vehicles[]

  • Costs nothing
  • Activation: Toggled ability


Veterancy1 CoH2 Level 1 Veterancy:
  • "Tracking" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • Reload time decreased by 30%
  • Rotation speed increased by 30%
Veterancy3 CoH2 Level 3 Veterancy:
  • Reload time reduced by 20%.
  • Penetration increased by 30%




On selection:

"Do you need something?"
"Awaiting command."
"Field gun standing by."
"Yes, comrade?"
"AT gun here."
"You have a target?"
"AT gun ready."

On capture order:

"It will be done."

Upon capturing:

"We took it."

Using Light Artillery Barrage:

"Slaughter them with artillery barrage!"