T-70 Light Tank
Role Medium support vehicle
Unit Cost

260Icon Manpower Small.png 260
70Icon Fuel Small.png 70

8Icon PopCap Small.png 8
Health 320Icon Health Small.png 320
Max. Speed 7 m/s

Overview Edit

The T-70 is a light tank available to the Soviet Union in Company of Heroes 2. It acts as an infantry support tank with its weapons, speed, immunity to small arms and recon ability.

Weapons Edit

The T-70 has a turret with a 45mm gun and a coaxial machinegun, allowing it to damage infantry and light vehicles. The cannon is not very useful against anything bigger than a halftrack, however, due to its tendency to bounce on even the medium armor of a Panzer IV or a StuG.

Compared to the Panzer II "Luchs" and the M5A1 Stuart, the T-70 is generally in between them in terms combat performance, gun penetration and rate of fire, and cost and is considered to be the second-best light tank in the game. The T-70 can easily defeat the Panzer II "Luchs" in a one to one fight in equal terms.

Abilities Edit

Crew Repair Edit

  • Costs 60Icon Munitions Small.png 60
  • Duration: 15 seconds
  • Cooldown: 45 seconds
  • Disables weapons while active
  • Requires damaged vehicle

The Crew Repair ability orders the crew of the T-70 to stop firing weapons and repair damage to their tank. This gives it staying power in the field independently of engineering units. It is advised to use this ability outside of combat, as it disables use of weapons while active. Only available in campaign or through certain commanders.

Recon Mode Edit

  • Costs nothing
  • Toggled ability
  • Disables main gun while active

The Recon Mode ability orders the tank commander to open the hatch, increasing the sight range of the tank, while disabling its ability to fire the main gun. This can allow it to detect enemy units or emplacements without itself being detected, or sight for indirect fire units or units with long range. However, it is important to remember to return to combat mode upon engagement.

Secure Mode Edit

  • Costs nothing
  • Toggled ability
  • Disables weapons while active
  • Requires veterancy 1

The Secure Mode ability allows the crew to capture strategic points, while disabling its weapons. This allows the tank to act as a harassment unit by capturing points independently of infantry. In multiplayer, this ability is merged with recon mode when unlocked.

Prioritize Vehicles Edit

  • Costs nothing
  • Toggled ability

The Prioritize Vehicles ability orders the tank to hold fire against infantry and structures unless given an explicit command. The tank will attack vehicles as normal.

Veterancy Edit

As a Soviet unit, the T-70 Light Tank can gain three levels of Veterancy. Each level brings its own specific benefits, increasing the unit's combat potential and/or survivability.

Accumulation Edit

The T-70 Light Tank receives experience points for killing enemy units. Once it has accumulated a sufficient number of experience points, it will automatically advance to the next level of veterancy.

Bonuses Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • "Secure Mode" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • Accuracy increased
  • Reload time decreased
Veterancy3 CoH2 Level 3 Veterancy:
  • Increased sight range
  • Increased mobility

Tactics Edit

The T-70 can be used as an early counter to all sorts of German light vehicles, because its gun can pierce what a rifle can't, and its armor is immune to machineguns and resistant to autocannons. The Sdkfz 222 scout car and the Luchs will come earlier than it, but if their drivers have any sense of self-preservation, they will flee even before the T-70 arrives because it even has the speed to chase them down. Grenadiers can destroy it with repeated Panzerfaust hits, however, and even one will cripple its engine. Panzerschrecks will kill it in 2-3 hits, and a Panzer IV or a Stug will not even feel threatened by the T-70's puny gun. Thus, once the bigger tanks start coming out, the T-70 is relegated to flanking support and scouting with its recon ability.

Quotes Edit


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