Company of Heroes Wiki
T-70 Icon COH2 Soviet
T-70 Light Tank
Army Soviet Army
Role Medium support vehicle
Unit Cost 260CoH2 Manpower Icon 260
70CoH2 Fuel Icon 70
6CoH2 Population Icon 6
Upkeep per Minute 9CoH2 Manpower Icon 9
Produced By Tankoviy Battalion Command
Primary armament 1x 45mm M1938 (20-K)
Secondary armament 1x 7.62 mm DT coaxial MG
Primary armament damage 40
Primary armament penetration 50 (near)
40 (far)
Firing Range 40
Sight Range 35
Health 400Icon Health Small 400
Armor 70 (front)
35 (rear)
Max. Speed 6.9 m/s
Abilities (4)
Crew Repair
  • Costs 60Icon Munitions Small 60
  • Requires damaged vehicle
  • Duration: 15 seconds
  • Cooldown: 45 seconds
  • Repairs damage to vehicle, although weapons are disabled

Secure Mode

  • Requires veterancy 1
  • Toggle ability
  • Allows T-70 to capture territory, although weapons are disabled

Recon Mode

  • Toggle ability
  • Increases sight range of T-70, although main gun is disabled

Prioritize Vehicles

  • Toggle ability
  • Orders T-70 to hold fire against infantry and structures unless given an explicit command

The T-70 Light Tank is mobile and has good armor for a light tank. The 45mm gun resides in a one-man turret; commander has to choose targets, fire guns, and direct the driver. Effective against infantry and light vehicles. Can enter Recon Mode.


The T-70 is a light tank available to the Soviet Union in Company of Heroes 2. It acts as an infantry support tank with its weapons, speed, immunity to small arms and recon ability.


The T-70 has a turret with a 45mm gun and a coaxial machinegun, allowing it to damage infantry and light vehicles. The cannon is not very useful against anything bigger than a halftrack, however, due to its tendency to bounce on even the medium armor of a Panzer IV or a StuG.

Compared to the Panzer II "Luchs" and the M5A1 Stuart, the T-70 is generally in between them in terms combat performance, gun penetration and rate of fire, and cost and is considered to be the second-best light tank in the game. The T-70 can easily defeat the Panzer II "Luchs" in a one to one fight in equal terms.


Crew Repair[]

  • Costs 60CoH2 Munition Icon 60
  • Duration: 15 seconds
  • Cooldown: 45 seconds
  • Disables weapons while active
  • Requires damaged vehicle

The Crew Repair ability orders the crew of the T-70 to stop firing weapons and repair damage to their tank. This gives it staying power in the field independently of engineering units. It is advised to use this ability outside of combat, as it disables use of weapons while active. Only available in campaign or through certain commanders.

Recon Mode[]

  • Costs nothing
  • Toggled ability
  • Disables main gun while active

The Recon Mode ability orders the tank commander to open the hatch, increasing the sight range of the tank, while disabling its ability to fire the main gun. This can allow it to detect enemy units or emplacements without itself being detected, or sight for indirect fire units or units with long range. However, it is important to remember to return to combat mode upon engagement.

Secure Mode[]

  • Costs nothing
  • Toggled ability
  • Disables weapons while active
  • Requires veterancy 1

The Secure Mode ability allows the crew to capture strategic points, while disabling its weapons. This allows the tank to act as a harassment unit by capturing points independently of infantry. In multiplayer, this ability is merged with recon mode when unlocked.

Prioritize Vehicles[]

  • Costs nothing
  • Toggled ability

The Prioritize Vehicles ability orders the tank to hold fire against infantry and structures unless given an explicit command. The tank will attack vehicles as normal.


Veterancy1 CoH2 Level 1 Veterancy:
  • "Secure Mode" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • +20% reload speed.
  • +20% accuracy.
Veterancy3 CoH2 Level 3 Veterancy:
  • +20% maximum speed.
  • +20% rotation speed.
  • +30% sight radius.
  • -20% scatter.
  • +20% acceleration / deceleration


The T-70 can be used as an early counter to all sorts of German light vehicles, because its gun can pierce what a rifle can't, and its armor is immune to machineguns and resistant to autocannons. The Sdkfz 222 scout car and the Luchs will come earlier than it, but if their drivers have any sense of self-preservation, they will flee even before the T-70 arrives because it even has the speed to chase them down. Grenadiers can destroy it with repeated Panzerfaust hits, however, and even one will cripple its engine. Panzerschrecks will kill it in 2-3 hits, and a Panzer IV or a Stug will not even feel threatened by the T-70's puny gun. Thus, once the bigger tanks start coming out, the T-70 is relegated to flanking support and scouting with its recon ability.