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Sturm Armory
Army Wehrmacht
Role Multi-purpose production center
Unit Cost 240Icon Manpower Small 240
35Icon Fuel Small 35
Prereq. Escalation to Assault Phase
Produced By Pioneer Squad
Production XP 23+23 xp
Health 635Icon Health Small 635
Armor None
Produces (5)
Production Sdkfz234
Sdkfz 234 Armored Car
  • Medium Vehicle, armed with fast firing 20 mm cannon. Effective against infantry.
  • Can be upgraded with 50 mm cannon.
  • Costs 280Icon Manpower Small 280, 35Icon Fuel Small 35, 4Icon PopCap Small 4
  • Takes 45 seconds to produce

Production Officer
  • One-man support unit, with three different abilities.
  • Can speed up production of units, call bombardment or force enemy squads to retreat.
  • Costs 260Icon Manpower Small 260, 2Icon PopCap Small 2
  • Takes 45 seconds to produce

Production Nebelwerfer
150mm Nebelwerfer Rocket Battery
  • Mobile artillery platform. Fires salvos of incendiary rockets.
  • Effective against buildings, infantry and weapon teams.
  • Costs 325Icon Manpower Small 325, 5Icon PopCap Small 5
  • Takes 45 seconds to produce

Production StuGIV
Stug IV
  • Assault Gun. Equipped with exceptionally strong frontal armor.
  • Effective against vehicles and tanks.
  • Costs 340Icon Manpower Small 340, 50Icon Fuel Small 50, 4Icon PopCap Small 4
  • Takes 50 seconds to produce

  • Lightly armored and highly mobile Anti Tank Gun
  • Effective against vehicles and tanks.
  • Costs 280Icon Manpower Small 280, 55Icon Fuel Small 55, 8Icon PopCap Small 8
  • Takes 45 seconds to produce
  • Tales of Valor reward unit
  • Replaces Stug IV
Abilities (1)
Ability Reinforce Squad
Reinforce Squad
  • Can reinforce nearby Infantry units
  • Costs vary by unit type

The Sturm Armory is a unit producing structure for the Wehrmacht, available after advancing to the third phase of combat at the Reich Headquarters.


It deploys medium armored vehicles such as the Sdkfz 234 Armored Car, Stug IV, Officer, 150mm Nebelwerfer Rocket Battery, and Geschutzwagen (Tales of Valor reward unit). The escalation to Assault Phase (T3) happens in nearly every game. It's a required upgrade to research LMG42s for Grenadiers, and the Flammenwerfer upgrade for the Sdkfz 251 Halftrack.


Due to the great synergy with Blitzkrieg Doctrine, Tier 3 (Assault Phase) is heavily used with Stormtroopers. The Armory grants them the MP44 Sturmgewehr Rifles upgrade, which can decimate infantry in a close-up battle. Stormtroopers provide improved anti-infantry capabilities over the T2 Grenadiers Squads for only a modest increase in cost while retaining the AT (Anti-Tank) capability with Panzerschrecks. Finally, Stormtroopers add on two useful abilities: camo, and bundled grenades. The StuG IV is used as a portable PaK 38 and the Nebelwerfers can decimate infantry 'blobs' with their long range and incendiary capabilities. Overall, their units make the Tier 2 Krieg Barracks redundant, as Storm troopers replace Grenadiers, StuGs replace Paks and StuHs replace Mortars.

Even for non-Blitzkrieg strategies, a Puma Armored Car rush can be a potent strategy. They are fast and capable of quickly destroying Allied infantry to deny the enemy capture opportunities. They are easily capable of flanking US AT Guns and force them to spend fuel producing their own vehicle force, such as the M8 Armored Car or T17 Armored Car.