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Strategic Points

These points are the most important factor in the game! The can provide resources, such as fuel and ammo, but all of them allow you to expand your territory, therefore allowing you to build forward barracks, MG emplacements, etc. They also increase your popcap! But they must be connected to your HQ in a chain, or else they will be cut off! Cut off points won't generate resources, you cant build anything on them, so protect your points as best you can!

Resource Points

There are 3 types of resource points:

-Plain Strategic Points These provide NO resources whatsoever, but they are important in a strategic manner,such as they connect resource points together, are near the enemy's base, are in the center of the map, mark the front line, etc. When upgraded their purpose and function does not change.

-Low Resource Point Produces 5 resources per minute, and 8 when upgraded* These are often near HQ's or in the corner of the map, as they are usually unimportant.

-Medium Resource Point Produces 10 resources per minute, 14 when upgraded* These are usually somewhat centered, but they are less likely to be fought over unlike High Resource Points. Exceptions do exist, such as Hochwald Gap and the Scheldt, where there are only 2 or 1 high resource points, and the main ones being fought over are Medium Resource Points.

-High Resource Point Produces 16 per minute, 21 when upgraded* These are usually in areas where there is bound to be enough fighting to make them worth their while. If you have enough of these, you can easily out-manufacture the enemy and overrun him with sheer force.

* Upgrading points is done by building an observation post on the point. This allows it to produce more resources, offer greater line of sight, and enemies must destroy the post before they can capture the point. The post is unarmed, though, so you will have to divert troops if you want to save the point.(Upgrading ≠ invincibility!)

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