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-'''Medium Resource Point'''
 
-'''Medium Resource Point'''
Produces 10 resources per minute, 14 when upgraded*
+
Produces 10 resources per minute, 18 when upgraded*
 
These are usually somewhat centered, but they are less likely to be fought over unlike High Resource Points. Exceptions do exist, such as Hochwald Gap and the Scheldt, where there are only 2 or 1 high resource points, and the main ones being fought over are Medium Resource Points.
 
These are usually somewhat centered, but they are less likely to be fought over unlike High Resource Points. Exceptions do exist, such as Hochwald Gap and the Scheldt, where there are only 2 or 1 high resource points, and the main ones being fought over are Medium Resource Points.
   
 
-'''High Resource Point'''
 
-'''High Resource Point'''
Produces 16 per minute, 21 when upgraded*
+
Produces 16 per minute, 26 when upgraded*
 
These are usually in areas where there is bound to be enough fighting to make them worth their while. If you have enough of these, you can easily out-manufacture the enemy and overrun him with sheer force.
 
These are usually in areas where there is bound to be enough fighting to make them worth their while. If you have enough of these, you can easily out-manufacture the enemy and overrun him with sheer force.
   

Revision as of 21:59, 12 March 2010

Strategic Points

These points are the most important factor in the game. They provide production resources, those being fuel, manpower, and munitions, but all of them allow you to expand your territory, therefore allowing you to build forward barracks, MG emplacements, etc. They also increase your population capacity.  They must be connected to your HQ in a chain, or else they will be cut off, barring the resources granted and preventing further construction on the territory until reconnected to the main base.

Resource Points

There are 4 types of resource points:

-Plain Strategic Points These provide NO resources whatsoever, but they are important in a strategic manner, such as they connect resource points together, are near the main bases, are in the center of the map, mark the front line, etc. When upgraded their purpose and function does not change.

-Low Resource Point Produces 5 resources per minute, and 8 when upgraded* These are often near HQ's or in the corner of the map, as they are usually unimportant.

-Medium Resource Point Produces 10 resources per minute, 18 when upgraded* These are usually somewhat centered, but they are less likely to be fought over unlike High Resource Points. Exceptions do exist, such as Hochwald Gap and the Scheldt, where there are only 2 or 1 high resource points, and the main ones being fought over are Medium Resource Points.

-High Resource Point Produces 16 per minute, 26 when upgraded* These are usually in areas where there is bound to be enough fighting to make them worth their while. If you have enough of these, you can easily out-manufacture the enemy and overrun him with sheer force.

* Upgrading points is done by building an observation post or command truck on the point. This allows it to produce more resources, offer greater line of sight, and prevent the enemy from capturing the point until the structure is eliminated. The post is usually unarmed though, so you will have to divert troops if you want to save the point.