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This is an article about Company of Heroes 2.
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Stormtroopers Squad Icon COH2 Ostheer
Stormtroopers
Stormtroopers Squad picture COH2 Ostheer
Role Raid infantry
Men per Squad 4
Unit Cost 340CoH2 Manpower Icon 340 8CoH2 Population Icon 8
Upkeep per Minute -12CoH2 Manpower Icon −12
Prereq. Encirclement Doctrine
Elite Troops Doctrine
Produced By Called in from the field or building
Cost to Reinforce 33CoH2 Manpower Icon 33 2CoH2 Population Icon 2
Health per Man 80Icon Health Small 80
Basic Weapon 4x Kar98k
Open Weapon Slots 2
Max. Speed 3m p/s
Abilities (5)
Ability Bundled Grenade COH2 Ostheer
Bundled Model 24 Grenades
  • Throws a bundle of high-explosive grenades.
  • Requires: Battle Phase 1
  • Cost: 45CoH2 Munition Icon 45


Icons ability german medkit
Field First Aid
  • Heal target friendly squad.
  • Requires: Veteran 1
  • Cost: 20CoH2 Munition Icon 20


Ability Hold Fire Sniper COH2 Ostheer
Hold Fire
  • Prevents the unit from acquiring targets automatically. It will only attack manually-selected targets.
  • Cost: Free


Icons commander cmdr german ambush camouflage
Camouflage
  • The unit becomes invisible to all enemies.
  • Cost: Free
  • Passive ability


Icons commander german sprint ability
Sprint


Icons ability german stun grenade
Model 24 Stun Grenade
  • Stun Grenades do light damage and temporarily shock infantry in an area.
  • Elite Troops Doctrine
  • Cost: 20CoH2 Munition Icon 20
Upgrades (3)
Upgrade Combat Package COH2 Ostheer
Anti-tank Combat Package
  • Adds one panzerschreck to the squad making them effective against armor and enables the Armored Vehicle Detection ability.
  • Can upgrade in all sectors
  • Cost: 75CoH2 Munition Icon 75


Icons commander cmdr german jaeger light infantry
Jaeger Infantry Package
  • Adds two G43 rifles to the squad's inventory and includes training in interrogation.
  • Elite Troops Doctrine
  • Can upgrade in all sectors
  • Cost: 45CoH2 Munition Icon 45

Stormtroopers are elite infantry fielded by the Wehrmacht in Company of Heroes 2. Initially armed for infantry combat, Stormtroopers have several useful combat abilities which enable them to cause a lot of destruction behind enemy lines. They can even be outfitted with a powerful panzerschreck to harass and destroy enemy vehicles. These call-in units can be deployed from any ambient building, making them ideal for harassing enemies and flanking attacks.

Overview

Stormtroopers are a call-in,and can be either be deployed from an ambient, unoccupied building, or come from the entry point on the edge of the map. They specialise in operations behind enemy lines and disrupting enemy movements.

Due to their innate ability to camoflage in light or heavy cover, perfect for covert movement. They can be used to cut off vital points, destroying enemy caches, and when used with Encirclement Doctrine are best to set up this doctrine's endgame ability. With Elite Troops Doctrine however, their role is less significant, only really useful to cut off vital points.

Weapons

Stormtroopers start out with the standard Wehrmacht rifle, the Kar98k, but they can be upgraded with a variety of weapons improving their capabilities against infantry and vehicles.

Like most other infantry units, Stormtroopers can pick up a wide variety of abandoned weapons, from automatic rifles and anti-tank launchers to heavy weapons like Mortars and Machine Guns.

Karabiner 98k kurz (Kar98k)

The Kar98k is the standard bolt-action rifle issued to Grenadiers. The squad carries 4 of these when they enter the battlefield.

Bolt-action rifles fire rather slowly, taking about 4 seconds between each shot at long range. Each hit delivers 16 points of damage, so it would take 5 hits to kill an enemy infantryman. It does have the highest accuracy among comparable core infantry units in the game. Firing while moving is generally a bad idea, it decreases accuracy with 50% and increases time between shots even more.

A Grenadier Squad with 4 man can deliver the highest damage output of all core infantry squads at long range, only surpassed by the Infantry Section.

Anti-tank Combat Package

Info here. Cooldown between shots 8 seconds. 1 panzerschreck.

Jaeger Infantry Package (G43)

The “Gewehr 43“ is a semi-automatic rifle that is based on the Soviet SVT-40. It is slightly better at long range than the Kar98k and almost twice as good at short range due to its greater rate of fire.

Abilities

Ability Bundled Grenade COH2 Ostheer Bundled Model 24 Grenades

  • Cost 45CoH2 Munition Icon 45 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

A baled load of seven Model 24 grenades are thrown at the target location, causing damage to infantry and light vehicles.

Icons ability german medkit Field First Aid

  • Requires Veteran 1
  • Cost 20CoH2 Munition Icon 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have access to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time. Be careful when you use this ability, as it takes both squads out of combat!

Hold fire Infantry COH2 Ostheer Hold Fire

  • Activation: toggle abiltiy

Holds fire until explicitly ordered to attack.

Icons commander cmdr german ambush camouflage Camouflage

When in cover the squad will Camouflage themselves from their enemies. Enemy units can detect the units, but only if they come in very close range. More info about extra damage when firing first time from cover.

Icons commander german sprint ability Sprint

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Icons ability german stun grenade Model 24 Stun Grenade

In the Elite Troops Doctrine Stormtroopers, Grenadiers and Panzergrenadiers have acces to the Model 24 Stun Grenades. The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. When thrown it detonates with a loud bang and bright flash which causes enemy infantry to crawl on the ground and reduces their range for 5 seconds. While they still take damage from the grenade itself, it are these effects that make them an easy target for your infantry.

Upgrades

Upgrade Combat Package COH2 Ostheer Anti-tank Combat Package

  • Cost 60CoH2 Munition Icon 60 to upgrade
  • Upgrade time: 45 seconds
  • Can upgrade in all sectors

Meaning 'tank terror', the Panzerschreck gives infantry a very credible, powerful anti-tank weapon. Adds 1 Panzerschreck to the squad.

Ability Vehicle Detection COH2 Ostheer Armored Vehicle Detection

  • Cost 30CoH2 Munition Icon 30 to activate
  • Duration: 30 seconds
  • Cooldown: 90 seconds

Stormtroopers are able to detect enemy vehicles in the fog of war through recognition of their specific noise signature.

Icons commander cmdr german jaeger light infantry Jaeger Infantry Package (G43)

The Jaeger Infantry Package includes two semi-automatic G43 rifles which are most effective at long range and almost twice as good at short range due to its greater rate of fire.

Ability Casualty Interrogation COH2 Ostheer Casualty Interrogation

  • Activation: Select Enemy Casualty
  • More info

Veterancy

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +40% weapon accuracy
  • +25% bundled grenade range
Veterancy3 CoH2 Level 3 Veterancy:
  • -29% received accuracy
  • -25% cooldown
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