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The Soviet Union is the original Allied faction featured in Company of Heroes 2. As a member of the Allies, it is paired with the US Forces and the British Forces. Unlike the Axis, the Soviet army radically differs from the Wehrmacht. As a general rule of thumb, Soviet units are usually more survivable due to their larger squad size, but less effective than their German counterparts. The Soviet player usually has to employ more units to bring down a single German unit, as their tanks and their anti-tank weapons are generally considered inferior.

Soviet Buildings, Units and VehiclesEdit

Soviet Union
Allied Star
Regimental Field Headquarters
Special Rifle Company
Support Weapon Kampaneya
Tankoviy Battalion Command
Mechanized Armour Kampaneya
Defensive Structures & Constructions
Doctrinal Units

The Soviets can build a total of four base buildings, each with their own speciality. Note that not all four have to be built. The Soviet Union has a strong early game presence, relying on mass hordes of numerous but weak infantry. However, the Soviets have inferior handheld AT units to deal with the German late game.

Regimental Field Headquarters Edit

The Regimental Field Headquarters serves as the Soviets's starting base structure. It can produce the following units:

  • Combat Engineers: A four-man unit with poor combat abilities and tasked with building structures, repairs, laying mines and demolitions. They can be upgraded with a minesweeper upgrade or a flamethrower upgrade.
  • Conscripts: A six-man unit armed with Mosin-Nagant rifles. The backbone of the Soviet Army, they have the ability to combat a range of German units. Once upgraded, they can throw Molotov cocktails and AT grenades. They can also build sandbag fighting positions for directional heavy cover.

Special Rifle CompanyEdit

The Special Rifle Company serves as the Soviets main building for the recruitment of specialist infantry and transport. It can produce the following units:

  • Scout Sniper: A one-man unit. Each shot kills an infantry model, given that it doesn't miss. They have the ability to become camouflaged while in cover, making them invisible to the enemy until they fire.
  • M3A1 Scout Car: A cheap fragile scout car, supplied by the United States, able to carry a single squad. Up to four members of a transported squad can fire at enemies in the range from the open top of the M3A1. Veteran rank 1 will unlock the 'overdrive' ability, greatly increasing the M3A1's speed and acceleration for a short time.
  • Penal Battalion: A six-man unit armed with SVT-40 rifles. These improved rifle infantry have higher damage output than conscripts. They can be upgraded with a flamethrower (2x Anti-Tank Rifles in multiplayer). They can throw a satchel charge at close ranges, which is sufficient to destroy most ambient buildings and inflict considerable damage to anything caught in the blast.

Support Weapon Kampaneya Edit

The Support Weapon Kampeneya serves as the Soviets main building for recruitment of support weapon teams. It can produce the following units:

  • M1910 Maxim Heavy Machine Gun: A six-man unit equipped with a Maxim machine gun, tasked with suppressing and pinning enemy infantry squads. Has a small firing arc but fast set-up/pack-up time. Veteran rank 1 will unlock the 'sprint' ability, greatly increasing the team's movement speed.
  • PM-41 82mm Mortar Squad: a six-man unit equipped with a mortar, tasked with shelling enemy squads and dislodging static positions, such as buildings. Also capable of using smoke rounds to block line of sight. Veteran rank 1 will allow the mortar team to fire flares to reveal fog of war.
  • ZiS-3 76mm Divisional Field Gun: a six-man unit, wielding a long range AT gun capable of engaging and destroying enemy structures, vehicles and tanks. Capable of providing a light artillery barrage for a moderate resource cost. Veteran rank 1 will allow the gun team to reveal nearby enemy infantry on the minimap.

Tankoviy Battalion CommandEdit

The Tankoviy Battalion Command serves as the Soviet's main building for light tanks, vehicles and assault guns. Whilst not the only building that can construct tanks, the vehicles constructed from this building are best suited for combating enemy infantry, light vehicles, and medium tanks. It can produce the following units:

  • M5 Half-Track Transport: A sturdy lend-lease half-track from the United States, similar to M3 Half-Track, able to carry up to two squads, reinforcing infantry and supporting squads. Can be upgraded with an AA upgrade, improving the M5's performance against infantry and enabling it to shoot down enemy planes at the cost of transport capability. The AA upgrade also allows the M5 to suppress enemy infantry, but only after sustained fire.
  • T-70 Light Tank: A cheap light tank. Its role is that of a harasser, attacking enemy units early on before the dedicated AT units start to roll out. Its main gun is highly accurate against enemy infantry, and it can prove effective in skirmishing on the flanks to seize territory while the bulk of enemy forces are distracted. It can toggle a 'recon mode', greatly extending the T-70's line of sight in exchange for disabling the tank's weapons whilst the function is toggled. Becomes obsolete in the late game, as many anti-tank weapons will outrange the T-70. Overall considered to be the second best light tank in the game, next to the USF M5A1 Stuart.
  • SU-76M Assault Gun: A fairly fragile and somewhat inexpensive assault gun, armed with a subpar main gun with a fairly short reload time and the ability to periodically fire a light artillery barrage. The main gun has a negligible effect on infantry, questionable abilities against light vehicles and structures, and mediocre abilities against medium armour. The above-average range of the SU-76M means that it can still provide minor support to more adequate anti-tank options throughout the middle and late game if it survives. In multiplayer, it is generally the first mobile vehicle to have good anti-armour power and is a good counter to OKW Panzer II "Luchs" Light Tank rushes.

Mechanized Armor Kampaneya Edit

The Mechanized Armor Kampaneya serves as the Soviet's main building for heavier vehicles and rocket artillery. Whilst not the only building that can construct tanks, the vehicles constructed from this building are best suited for destroying enemy tanks, fortifications and dislodging enemy positions. It can produce the following units:

  • BM-13 Katyusha Rocket Truck: A fragile truck carrying missiles. Fires four volleys of three rockets from a faraway distance, raining destruction on unarmored targets. In the campaign, Veteran rank 1 allows the platform to make precision strikes, firing a smaller volley of rockets in a tight cluster. In multiplayer, however, the precision barrage is replaced with a creeping barrage, in which the Katyusha fires multiple volleys of rockets in a line rather than within a circular area.
  • T-34/76: A sturdy general-purpose tank, capable of engaging infantry as well as vehicles. The main gun is not as accurate against infantry as the T-70, but it is more capable of engaging structures and light vehicles. Has difficulty dealing damage against tanks frontally and becomes obsolete in the late game. It is equipped with a 'ram' ability, which will temporarily stun a targeted enemy vehicle in exchange for the T-34's main gun and treads being disabled from the impact. This ability has undergone several changes, originally being a guarantee of at least disabling the targeted tank's main gun and engine, but changes to the ram ability make it only recommended for crippling enemy heavy tanks. An arguably better alternative is to directly order a T-34 to drive into the path of an enemy vehicle. This will generally leave the T-34's armaments intact and have a similar effect of forcing the enemy vehicle to stall while it reacts.
  • SU-85: A sturdy, dedicated tank destroyer, very capable of dealing damage to tanks at long range. Lacks a turret and has subpar mobility. It can toggle a focus-vision ability to extend the tank's frontal line of sight, whilst further reducing mobility, as well as sacrificing the tank's peripheral vision.

Doctrinal Units Edit

Doctrinal units are units that are called in from off map locations. Usually, these units are extremely effective at what they were designed to do. These will be a mixture of general infantry, large artillery guns and command units. They are the following:

  • Guards Rifle Infantry: Guards Rifle Infantry are the elites of the Soviet army, given the best equipments and weaponry. Initially called in with PTRS rifles and can be upgraded with DP light machine guns. ONly available to Guards Doctrines.
  • Shock Troops: Troops equipped fully with PPSH sub-machine guns, deadly to infantry from close to medium range and equipped with armor. Shock troops can soak up some damage while dishing out massive return fire. Only available to Shock Doctrines.
  • HM-38 120mm Mortar Squad: Compared to the non-commander specific PM-41 82mm Mortar Squad, the HM-38 120mm Mortar Squad is more expensive, but deals much greater damage to infantry in a wider area of effect. This also makes it more dangerous to use in support of infantry in close quarters combat, but the bigger shell and longer range make it very effective at demolishing emplacements and buildings.
  • ML-20 152mm Gun-Howitzer: The M2 152mm Howitzer is not truly a Defensive Structure, but more of a Weapon Team. It consists of the gun itself, and three crewmen: two to operate the howitzer, and an additional crewman to provide some covering fire with an M1 Carbine semi-automatic rifle or replace one of the other crew members if they are killed. The Howitzer does not automatically open fire at enemy targets. Instead, it needs to be ordered to fire manually, using an ability called Heavy Artillery Barrage, which will fire a 8-shell salvo at any designated target. This is an impressive range for an artillery piece, possibly reaching the enemy's base if the weapon is placed far enough forward. The salvo may be fired into the Fog-of-War.
  • Partisan Tank Hunters: Partisan Tank Hunters are a commander-specific unit which fulfils an infiltration and anti-vehicle role on the battlefield. Armed with a stolen German Panzerschrek, Partisan Tank Hunters are a threat to enemy vehicles. This threat can be further augmented with the RPG-43 Anti-Tank Grenade Global Upgrade unlocked at the Regimental Field Headquarters. Partisan Tank Hunters can also be spawned in any empty civilian building on the map, making them ideal for flanking and infiltrating behind enemy lines. There, they can wreak havoc by placing mines and razor wire to disrupt enemy movements, or scout and avoid detection by camouflaging in cover.
  • T-34/85 Medium Tank: An upgraded version of the T-34/76 with an 85mm cannon which allows the tank to engage enemy armor better. Only available to certain doctrines.
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  • M4C Sherman: Part of the Lend-Lease program, the M4 Sherman was leased to the Soviets, who in turn equipped it with 76mm cannons. This tank can be upgraded with a machine gun to better improve anti-infantry capabilities. Only available to the Lend-Lease Doctrine


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