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Sniper Icon COH2 Ostheer
Sniper picture COH2 Ostheer
A sniper firing from cover
Role Stealthy scout and marksman
Men per Squad 1
Unit Cost 360Icon Manpower COH2 Small.png 360
9Icon PopCap COH2 Small.png 9
Upkeep per Minute -14Icon Manpower COH2 Small.png -14
Produced By Infanterie Kompanie
Health per Man 82Icon Health Small.png 82
Basic Weapon G43
Max. Speed 3 m/s

The Sniper is a well-trained long-distance sharpshooter. Armed with an accurate G43 rifle with high-quality ZF4 optics, and issued specially made explosive ammunition for improved hit probability.

Like the Soviet Counterpart, the German Sniper can camouflage himself in cover. The German sniper enjoys a higher rate of fire than the Soviet Scout Sniper squad. However, being a 1 man unit makes him more vulnerable to attacks, particularly counterattacks from enemy snipers.

Abilities Edit

Ability Hold Fire Sniper COH2 Ostheer Hold Fire Edit

  • Activation: toggle ability

Holds fire until explicitly ordered to attack.

Ability Incendiary Shot COH2 Ostheer Fire Incendiary Explosive Round Edit

  • Requires Veteran 1
  • Cost 45Icon Munition COH2 Small.png 45
  • Activation: Select Infantry
  • Cooldown: ? seconds

The sniper fires the "B.-Patronen", a special explosive incendiary round of such violence effectiveness that it can stun nearby squad mates of the unfortunate target. Effective against infantry.

Icons commander cmdr german ambush camouflage Camouflage Edit

  • Passive ability
  • Activation: Cover Light.png Light Cover, Cover Heavy.png Heavy Cover

When in cover the sniper will camouflage themselves from their enemies. Enemy units can detect snipers, but only if they come in very close range.

Icons commander german sprint ability Sprint Edit

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Incendiary Explosive Round' ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • -20% weapon cooldown
  • -20% reload time
  • +20% sight range
Veterancy3 CoH2 Level 3 Veterancy:
  • -30% weapon cooldown
  • -30% reload time
  • +10% incendiary round range

Gallery Edit

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