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This is an article about Company of Heroes 2.
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Sniper Icon COH2 Ostheer
Sniper
Sniper picture COH2 Ostheer
A sniper firing from cover
Army Wehrmacht Ostheer
Role Stealthy scout and marksman
Men per Squad 1
Unit Cost 360CoH2 Manpower Icon 360
9CoH2 Population Icon 9
Upkeep per Minute -13.5CoH2 Manpower Icon −13.5
Produced By Infanterie Kompanie
Health per Man 82Icon Health Small 82
Build Time 36 seconds
Received Accuracy 1.15
Basic Weapon 1x G43
Firing Range 50
Sight Range 45
Max. Speed 3 m/s
Abilities (4)
Ability Hold Fire Sniper COH2 Ostheer
Hold Fire
  • Prevents the unit from acquiring targets automatically. It will only attack manually-selected targets.
  • Cost: Free


Ability Incendiary Shot COH2 Ostheer
Fire Incendiary Explosive Round
  • Besides killing its target, this round stuns nearby enemies.
  • Requires: Veteran 1
  • Cost: 45CoH2 Munition Icon 45


Icons commander cmdr german ambush camouflage
Camouflage
  • The unit becomes invisible to all enemies.
  • Cost: Free
  • Passive ability


Icons commander german sprint ability
Sprint
  • Increases movement speed for a short period of time.
  • Doctrinal ability
  • Cost: 10CoH2 Munition Icon 10

The Sniper is a well-trained long-distance sharpshooter. Armed with an accurate G43 rifle with high-quality ZF4 optics, and issued specially made explosive ammunition for improved hit probability.

Like the Soviet Counterpart, the German Sniper can camouflage himself in cover. The German sniper enjoys a higher rate of fire than the Soviet Scout Sniper squad. However, being a 1 man unit makes him more vulnerable to attacks, particularly counterattacks from enemy snipers.

Abilities[]

Ability Hold Fire Sniper COH2 Ostheer Hold Fire[]

  • Activation: toggle ability

Holds fire until explicitly ordered to attack.

Ability Incendiary Shot COH2 Ostheer Fire Incendiary Explosive Round[]

  • Requires Veteran 1
  • Cost 45CoH2 Munition Icon 45
  • Activation: Select Infantry
  • Cooldown: ? seconds

The sniper fires the "B.-Patronen", a special explosive incendiary round of such violence effectiveness that it can stun nearby squad mates of the unfortunate target. Effective against infantry.

Icons commander cmdr german ambush camouflage Camouflage[]

  • Passive ability
  • Activation: Cover Light Light Cover, Cover Heavy Heavy Cover

When in cover the sniper will camouflage themselves from their enemies. Enemy units can detect snipers, but only if they come in very close range.

Icons commander german sprint ability Sprint []

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Incendiary Explosive Round' ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • -20% weapon cooldown
  • -20% reload time
  • +20% sight range
Veterancy3 CoH2 Level 3 Veterancy:
  • -30% weapon cooldown
  • -30% reload time
  • +10% incendiary round range

Gallery[]

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