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{{Infobox infantry
[[File:Sniper01.JPG|thumb]]''"Disappearing!" ''
 
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|title = Sniper
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|image = [[File:Sniper01.JPG|x300px]]
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|caption =
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|faction = [[Wehrmacht]]
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|role =
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|num_men = 1
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|unit_cost = {{Manpower|340}}<br/>{{PopCap|4}}
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|upkeep = {{Manpower|-5.37}} (per man)
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|prereq =
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|production_struc = [[Krieg Barracks]]
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|reinforce_cost =
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|health = {{Health|75}}
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|infantry_type = Infantry_sniper
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|weapon =
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|num_slots =
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|speed = 3 m/s
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|num_products =
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|produces =
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|num_abilities =
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|abilities =
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|num_upgrades =
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|upgrades =
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}}
 
''"I could have been a Luftwaffe ace you know?"''
 
''"I could have been a Luftwaffe ace you know?"''
   

Revision as of 09:53, 8 February 2012

Sniper
Sniper01
Men per Squad 1
Unit Cost 340Icon Manpower Small 340
4Icon PopCap Small 4
Upkeep per Minute -5.37Icon Manpower Small −5.37 (per man)
Produced By Krieg Barracks
Health per Man 75Icon Health Small 75
Infantry Type Infantry_sniper
Max. Speed 3 m/s

"I could have been a Luftwaffe ace you know?"

"Like hunting on the countryside..."

"All this moving is tiring my trigger finger."

"Like a sunday stroll."

"I'm ready to target the enemies of the Reich."

"Enemies of the Reich, beware."


The Axis sniper's veterancy varies from the American sniper, granting him more health, less suppression, and a (much) faster firing speed.


Game Info

The Wehrmacht sniper excels at shooting enemy infantry and weapons support teams over long ranges when supported by other units such as infantry or anti-tank guns. Snipers can kill almost every unit in the game with 1 shot which makes them perfect for killing weapons teams and other snipers, however they are less used in infantry-only battles against riflemen as the riflemen reinforcement cost is so small and a jeep to counter the sniper can be made out of the same building as riflemen are.

Snipers can shoot weapons teams like HMG's or mortars from such a far distance and without taking any return fire. Simply put the sniper into stealth mode and approach the enemy while in some form of cover and start shooting, cover is important as if a sniper is out in the open he will try to dive into cover first, having him in cover straight away means a shot will fire much faster than when he is not in cover.

Sniper wars can get pretty dirty in some cases, when a sniper shoots one another the opponent is instantly down 340 Manpower which is a large manpower bonus. To aid your sniper in sniper wars, you could use a motorcycle to reveal an enemy sniper so that yours can shoot it much easier. Snipers in buildings can be quite tricky to deal with, since they will instantly shoot back at units outside of a building it's not advised to try and kill a sniper in a building with another sniper, mortar fire is perfect for extracting a sniper outside of a building.

Veterancy levels

Sniper veterancy is obtained through support unit veterancy upgraded via the Kampfkraft Centre, and upgrades your Snipers in these ways:

- Rank 1: Health Regeneration 	10.56/min  
  - Rank 2: Maximum Health            1.2 
            Received Suppression      0.5  
  - Rank 3: Cooldown 	              0.6

(Source:[1])

Description

Just like their Allied counterparts, the Axis Sniper is a unit that excels at attacking single enemies from extremely long distances. While poor at close range combat, a sniper can use the ability of Camouflage to hide his presence from Allied units within a few meters, as well as use the Hold Fire ability to selectively attack more valuable targets.

Details

Axis snipers

Sniper(Wehrmacht)

Role: Sharpshooter
Primary Armament: 1x Gewehr 43 Semi-Automatic Rifle
Secondary Armament: None
Production Structure: Wermacht Quarters
Unit Costs
Manpower Munitions Fuel Pop Cap
340 0 0 4


Special Abilities

  • Camouflage
  • Hold-Fire

Tips

  • Snipers are a great way to eliminate enemy mortar teams and anti-tank guns.
  • If the sniper continues to shoot, the amount of time he remains revealed from Camouflage increases with each shot. This makes him much more vulneable to enemy snipers.
  • When counter-sniping, don't try to click the opponents sniper. Just remove "hold fire" or use attack-move and the sniper will prioritize the enemy sniper over other infantry. Also, try to let the victim-to-be sniper shoot 2-3 times first, or you'll risk that his sniper cloaks a nanosecond before your sniper shoots, and the shot is wasted on somebody else, leaving your sniper open for a countersnipe
  • Moving snipers have a good chance of not getting hit by an enemy sniper.
  • Vet3 Wehrmacht snipers shoot much faster.
  • When you que up a sniper, try also setting a new rallypoint close to your base, so you don't risk sending him uncloaked into harms way.
  • An enemy can track your sniper's position by clicking the "Unit Sniped" icon upper left corner.
  • You can no longer get "sniper autofire" using the Terror Doctrine ability "Inspired Assault".

Doctrine Selection

Any ability that helps infantry will help your sniper. Defensive doctrine can be nice: it helps keep your foothold strong, giving you a safe house for your sniper to retreat to when things get hot. For the Fatherland! can save your sniper if he starts taking shots in your territory.

The best doctrine if you focus around your sniper is Terror. Inspired assault makes your sniper shoot very fast, and EXTREMELY fast when stacked with rank 3 vet. Propaganda war is even better than For the Fatherland! since it can immediately send those ambushes back to their base, completely saving your sniper from doom. (Also if you get very lucky and you know how to line it up, you can force retreat a cloaked American sniper and shoot his back as he runs).

Blitzkrieg doctrine can offer some support for snipers, but not with stat-boosting effects like the other Wehrmacht doctrines. Commanders using Blitz doctrine can support their snipers with Stormtroopers, both units can stealth to avoid being seen, and Stormtroopers can provide additional anti infantry or tank with weapon upgrades. The Blitzkrieg ability can also allow cloaked snipers and stormtroopers to move at normal speeds, where normally they could not. This can allow snipers to escape or cover ground while remaining cloaked.

Function of the Axis Sniper

Vs Americans

American infantry is generally cheap and quick to replace, so an axis sniper will deal less manpower damage per shot than an American sniper will. This means that your sniper will be more of a support unit when it comes to fighting infantry blobs, while the American sniper will pick off your units every chance he gets.

Always keep your sniper behind or inside a squad of volksgrenadiers, and later a squad of grenadiers with a panzerschreck, throw in a spare pioneer squad if there's one sitting around. This will defend him against jeeps and also make any counter sniper's lives very miserable when they attempt to click on your temporarily vulnerable sniper and kill your pioneer instead.

The best use of your sniper against Americans is killing any weapons support center(WSC) units, especially other snipers, and AT guns. If you ever hear that sound of churning metal from a WSC stop what you're building and make a sniper.


Vs British

Unlike the Americans, ALL of the British infantry are juicy, high-value targets that are to be shot in the head as much as possible. Your main threat are the British recon squads, which can instantly use their snipe ability for a minor fee of munitions to counter-snipe your precious 340 manpower. Luckily the recon sniper fire ability has a range slightly shorter than the Axis sniper's, so using unconventional sniper tactics (hit-and-run shots while not cloaked) is advised.

Remember, if a glider crashes down next to your sniper, be sure to exit the area immediately.

Trivia

  • The sniper appears to be waffen SS along with the stormtrooper squad.