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SdKfz 251 Halftrack Icon COH2 Ostheer
SdKfz 251 Halftrack
SdKfz 251 Halftrack picture COH2 Ostheer
Sonderkraftfahrzeug 251/1 Halftrack
Army Wehrmacht Ostheer
Role Medium Infantry Transport Vehicle
Unit Cost 200CoH2 Manpower Icon 200
30CoH2 Fuel Icon 30
5CoH2 Population Icon 5
Upkeep per Minute -7.5CoH2 Manpower Icon −7.5
Produced By Leichte Mechanized Kompanie
Build Time 30 seconds
Primary armament 2x 7.92mm MG 42
Firing Range 35
Sight Range 42
Can Be Loaded With Up to 2 squads of infantry
Health 320Icon Health Small 320
Armor Front: 9
Rear: 4.5
Max. Speed 7.2m p/s
Abilities (3)
Plant Schu-Mine-42
  • Plant a small series of schu mines that can kill infantry or break the engine of the vehicle.
  • Requires: Veteran 1
  • Cost: 30CoH2 Munition Icon 30


Ability Riegel Mine COH2 Ostheer
Riegel 43 anti-tank mine
  • Allows the SdKfz 251 to lay the Riegel-43 anti-tank mine. When triggered the Riegel mine damages the drivetrain, immobilizing the vehicle.
  • Doctrinal ability
  • Cost: 50CoH2 Munition Icon 50


Ability Panzer Tactician COH2 Ostheer
Panzer Tactician
  • Conceals the tank in smoke, allowing it to avoid damage from enemy units.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30
Upgrades (2)
Upgrade Flamer Halftrack COH2 Ostheer
Flame Projector
  • Two flame projectors can be used to deadly effect against infantry in cover or in the open.
  • Cost: 90CoH2 Munition Icon 90


Upgrade Spotting Scopes COH2 Ostheer
Spotting Scopes
  • Adds spotting scopes to the vehicle, doubling sight radius when stationary.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30

The SdKfz 251 Half-track is a robust and reliable MG-armed vehicle that offers good protection against small-arms fire and provides a stable firing platform for troops inside.

Transports two squads of infantry. Weak to anti-tank guns, mortars, infantry anti-tank.

Overview[]

The Wehrmacht Ostheer's SdKfz 251 halftrack is a somewhat inexpensive transport vehicle. Unlike most other transports, this halftrack is closed-topped. That means infantry cannot shoot out of it, but HMG Teams, Mortar teams, and Snipers can be transported unless the halftrack is upgraded (unlike open topped vehicles in the campaign).

Weapons[]

Maschinengewehr 42[]

Info here.

Dual Flame Projectors[]

Abilities[]

File:Ability Schu-Mine 42 COH2 Ostheer.png Plant Schu-Mine-42[]

  • Plant a small series of schu mines that can kill infantry or break the engine of the vehicle.
  • Activation: Select Area
  • Cooldown: ? seconds

After reaching veteran 1, the half track unlocks the Plant Schu-Mine-42 ability which plants Schu-Mine-42.

Ability Riegel Mine COH2 Ostheer Riegel 43 anti-tank mine[]

The Riegel 43 anti-tank mine is a extremely potent weapon against enemy armor. It costs the same as the Teller mine, but has a 100% chance to complete immobilize enemy vehicles by damaging the drivetrain. Vehicles that are hit are forced to stay in the same place, making them easy targets for your units. The vehicle can only move again when it's repaired to full health. Like Teller mines, this mine will instantly destroy weaker vehicles and damage infantry that was close to the blast radius.

Use the fact that the mine is laid by your half track to your advantage. It frees your pioneers up so they can cap points or repair vehicles. Your half track is much better able to drive long distances or quickly move to other areas, especially when it has reached veteran 2.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician[]

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Upgrades[]

Upgrade Flamer Halftrack COH2 Ostheer Flame Projector[]

  • Cost 90CoH2 Munition Icon 90 to upgrade

The Sd.Kfz 251/1 is converted into a Sd.Kfz. 251/16 - "Flammpanzerwagen" variant which loses transport and re-enforcement abilities for boosting its anti-infantry firepower. It's dual Flame projectors are longer ranged than the engineer version and much more deadly especially to infantry behind cover and in buildings, quickly eliminating even the toughest infantry.

This is not exactly an upgrade but instead a sidegrade that sacrifices it's operational utility in rapidly re-enforcing, healing and transporting two squads of infantry for increased direct attack abilities. The Flammpanzerwagen's mere presence is often enough to provoke retreats for human players facing it.

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes[]

Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret. Also keep in mind that the halftrack still benefits from the scope while it is laying the mine as it is still stationary.

Tactics[]

Info here.

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Plant Schu-Mine-42' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +20% reinforce radius
  • +20% maximum speed
  • +20% rotation speed
  • +20% ac/de-celeration
Veterancy3 CoH2 Level 3 Veterancy:
  • +20% reinforce radius
  • -20% weapon cooldown
  • +30% sight range
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