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SdKfz 250/7 Mortar Halftrack | |||
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Army | Wehrmacht Ostheer | ||
Role | Mobile Light Artillery Vehicle | ||
Unit Cost |
200 40 6 | ||
Upkeep per Minute | −9 | ||
Prereq. |
Spearhead Doctrine Festung Support Doctrine | ||
Produced By | Call-in | ||
Primary armament | 8cm GrW 34 | ||
Primary armament damage | 80 | ||
Primary armament penetration | 35 (all) | ||
Firing Range | 40 to 80 meters | ||
Sight Range | 35 | ||
Health | 240 | ||
Armor |
Front: 11 Rear: 5.5 | ||
Max. Speed | 6.8m p/s | ||
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The SdKfz 250/7 Mortar Half-track is a mobile light vehicle that can fire an 8cm mortar barrage and then quickly move. The SdKfz 250 offers reasonable protection to the crew when firing a barrage in combat conditions.
Effective against light static targets. Weak armor necessitates mobility.
Overview[]
The SdKfz 250/7 is a mobile light artillery vehicle that can serve as a substitute for mortar teams as it is mobile and enjoys some protection against small arms fire. However, like other light vehicles, it is quite vulnerable to enemy tanks and AT guns but with the correct doctrine, this vehicle can pop smoke and relocate to safety. More often than not, this mortar halftrack is more cost effective for indirect fire support than rocket artillery.
Weapons[]
8cm GrW 34[]
Info here
Abilities[]
Hold Fire[]
- Activation: toggle ability
Holds fire until explicitly ordered to attack.
Mortar Barrage[]
- Activation: Select Area
- Cooldown: ? seconds
The half track will fire six 8cm mortar rounds into the targeted area.
Smoke Barrage[]
- Activation: Select Area
- Cooldown: ? seconds
Fires three 8cm smoke mortar bombs into the target area.
Incendiary Mortar Barrage[]
Fires four incendiary chemical rounds at the target location, burning infantry and structures caught in the area. Less accurate than other barrages, though.
Counter Barrage[]
- Requires Veteran 1
- Activation: toggle ability
The team will automatically barrage enemy artillery weapon that fire within range. Disables the use of other barrages when toggled on.
Panzer Tactician[]
- Requires Spearhead Doctrine
- Cost 30 to activate
- Activation: Direct
- Active for 8 seconds
- Cooldown: 30 seconds
Info here.
Veterancy []
Level 1 Veterancy:
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Level 2 Veterancy:
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Level 3 Veterancy:
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