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Revision as of 03:27, 17 June 2018

SdKfz 221-222 Scout Car Icon COH2 Ostheer
SdKfz 222 Scout Car
SdKfz 221-222 Scout Car picture COH2 Ostheer
Role Light Scout Vehicle/Light Tank
Unit Cost 250CoH2 Manpower Icon 250
30CoH2 Fuel Icon 30
5CoH2 Population Icon 5
Upkeep per Minute -7CoH2 Manpower Icon −7
Produced By Leichte Mechanized Kompanie
Primary armament 2 cm KwK 30 L/55
Secondary armament 1x 7.92mm MG 34
Health 320Icon Health Small 320
Armor Front: 9
Rear: 4.5
Max. Speed 7.2m p/s
Abilities (3)
Ability Infantry Awareness COH2 Ostheer
Infantry Awareness
  • Heightened awareness from the vehicle crew tracks nearby infantry.
  • Requires: Veteran 1
  • Cost: 10CoH2 Munition Icon 10


Ability Hold Fire Tanks COH2 Ostheer
Prioritize Vehicles
  • Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
  • Toggle ability


Ability Panzer Tactician COH2 Ostheer
Panzer Tactician
  • Conceals the tank in smoke, allowing it to avoid damage from enemy units.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30
Upgrades (1)
Upgrade Spotting Scopes COH2 Ostheer
Spotting Scopes
  • Adds spotting scopes to the vehicle, doubling sight radius when stationary.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30

The SdKfz 222 Scout Car is a mobile light vehicle that can hit infantry, flank support weapons, penetrate light armor and kill snipers. Equipped with a 2cm autocannon and MG34 machine gun it provides solid firepower.

Overview

The SdKfz 222 Scout car roughly fills the role of light tank for the Wehrmacht Ostheer though lacking tank armor makes it the worst (and the cheapest) light tank in the game. Its light armor can deflect some small arms fire but it falls easily to heavier anti-tank ordinance or enemy tanks. Its 2cm cannon is effective against infantry and light vehicles but is largely ineffective against medium tanks or heavier vehicles.

Weapons

2 cm Kampfwagenkanone 30 L/55

The 2cm cannon fire several shots rapidly before reloading and is effective against infantry and provides good penetration power against light vehicles.

Maschinengewehr 34

The MG34 is attached to the scout car's turret and generally fire at the same target as the 2cm cannon. It does little except provides additional stopping power against enemy infantry.

Abilities

Ability Infantry Awareness COH2 Ostheer Infantry Awareness

  • Cost 10CoH2 Munition Icon 10 to activate
  • Activation: Direct
  • Active for 20 seconds
  • Cooldown: 30 seconds

After reaching veteran 1, the scout car unlocks the Infantry Awareness ability which detects enemy infantry through the fog of war on the mini map. This ability has a range of 70 in a circle around the vehicle.

This ability is quite cheap to use, but doesn't last a very long time. Nevertheless, it can be useful to plan your attacks or to protect your rear and flanks without using actual units or structures.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles

  • Activation: Toggle Ability

Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Popping smoke can often save the fragile 222 scout car, particularly when faced with enemy tanks or AT guns.

Upgrades

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes

Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret.

The scout car has, due to its veterancy 2 bonus that gives +30% sight range, a ridiculous amount of sight when equipped with the scopes. This is likely to change with the upcoming Winter Balance Patch.

Tactics

The SdKfz 222 Scout Car is basically the light tank for the Wehrmacht Ostheer, armed with a 2cm cannon effective against infantry, weapon teams, light vehicles, and aircraft. Its speed not only makes it a good reconnaissance unit, but gives it a better chance to outflank weapons teams. However, it is no match against medium armor and falls easily to anti-tank weapons and loses to other true light tanks on a one to one fights.

Veterancy

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Infantry Awareness' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% accuracy
  • +30% sight range
Veterancy3 CoH2 Level 3 Veterancy:
  • +20% rotation speed
  • +20% maximum speed
  • +20% accuracy
  • +20% ac/de-celeration