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SchwimmwagenType128Vet0
Schwimmwagen Type 128
Schwimmwagen3
Army Panzer Elite
Role Fast Reconaissance and Capping Vehicle
Unit Cost 165Icon Manpower Small 165
1Icon PopCap Small 1
Upkeep per Minute -2.69Icon Manpower Small −2.69
Prereq. None
Produced By Panzer Elite Headquarters
Primary armament None
Health 90Icon Health Small 90
Armor None
Max. Speed 7.5 m/s
Abilities (3)
SchwimmwagonMarkTarget
Mark Target
  • Mark an enemy unit making it more vulnerable to attack
  • Marked unit can be seen in the fog of war
  • Requires the Luftwaffe Tactics Command Tree
  • Costs 15Icon Munitions Small 15


SchwimmwagonIncendiaryTrap
Place Incendiary Trap
  • Place Incendiary Trap at target location
  • Trap deals damage over time to enemy infantry and light vehicles
  • Requires the Scorched Earth Tactics Command Tree
  • Costs 15Icon Munitions Small 15


Production Mines
Mine Drop

The Schwimmwagen Type 128 is a Reward Unit that replaces the Panzer Elite's Kettenkrad reconnaissance unit in Company of Heroes: Tales of Valor..

Game Info[]

This is the Kettenkrad alternative which comes in Company of Heroes: Tales of Valor. The Camouflage, Rudimentary Repair, and Booby Trap abilities are replaced with Mark Target, Lay Mine, and Incendiary Trap.

  • Mark Target allows targets to be revealed through fog of war, and also increases the accuracy of friendly units firing upon the marked target. Costs 15 munitions and you must have Luftwaffe Tactics to use this.
  • Lay Mine places a standard mine for 35 Munitions, you must have Tank Destroyer Tactics to use this.
  • Incendiary Trap places an explosive trap that detonates when infantry steps on it and coats a small area with infantry-damaging flames. Costs 15 munitions and you must have scorched earth tactics to use this.

Weakness[]

The Schwimmwagen Type 128 is absolutely unarmed. It also cannot gain the ability to camouflage, unlike the Kettenkrad it replaces. It is vulnerable to every kind of attack, even a Captain's pistol, and must be kept out of the line of fire or it will perish quickly.

Veterancy[]

Like all other Panzer Elite units, the Schwimmwagen can attain 3 levels of Veterancy, by accumulating experience points from the killing of enemy units. As it gains levels, its performance will increase proportionally.

Due to having no offensive weaponry, the Schwimmwagen's Veterancy Accumulation and Veterancy Bonuses work a little differently from other units.

Accumulation[]

Like all other Panzer Elite units, the Schwimmwagen uses the Panzer Elite Shared Veterancy system to accumulate Veterancy points. In this system, units share experience from their kills with each other, within a certain radius.

Since the Schwimmwagen does not have any offensive weaponry of its own, it cannot actually kill any enemy units to get Veterancy. Therefore, it must rely solely on Veterancy shared by other units.

This system will award 50% of the experience value of any enemy unit killed by a Panzer Elite unit within 35 meters of the Schwimmwagen. This gives the Schwimmwagen a slow progression of Veterancy, and requires it to stay close to attacking units to get the experience off their kills.

Bonuses[]

For each level of Veterancy it acquires, the Schwimmwagen will automatically receive the appropriate Vehicle Defensive Bonus corresponding with that level. You do not get to choose whether you want to apply an Offensive bonus (since the vehicle has no offensive weapons), and do not need to upgrade the vehicle manually at each level.

The bonuses described below are specific to each level. Due to the way they are applied on top of each other, when computed together (see below) they may or may not add up as you may expect.

No Veterancy:

Unit is at normal combat effectiveness.


Level 1 Veterancy:
Upgrade Defensive Bonus 1 Defensive Bonus 1
  • 10% harder to hit by all weapons
  • 10% damage reduction from all sources
  • +15% increase to Maximum Health
  • +15% increase to Maximum Speed


Level 2 Veterancy:
Upgrade Defensive Bonus 2 Defensive Bonus 2
  • 5% harder to hit by all weapons
  • 5% damage reduction from all sources
  • +5% increase to Maximum Health
  • +15% increase to Maximum Speed


Level 3 Veterancy:
Upgrade Defensive Bonus 3 Defensive Bonus 3
  • 5% harder to hit by all weapons
  • 5% damage reduction from all sources
  • +5% increase to Maximum Health
  • +15% increase to Maximum Speed

When these bonuses are computed together with each other as well as the unit's basic statistics, the results at each level are as follows:

Veterancy Level Selected Upgrades Harder to hit by Damage Reduction Maximum Health Maximum Speed
0 -- -- 90Icon Health Small 90 7.5 m/s
1 Defensive Bonus 10% 10% 103Icon Health Small 103 8.6 m/s
2 Defensive BonusDefensive Bonus 15% 15% 108Icon Health Small 108 9.9 m/s
3 Defensive BonusDefensive BonusDefensive Bonus 19% 19% 114Icon Health Small 114 11.3 m/s

Reference[]

An article about this unit in real life can be found here.

Quotes[]

On capture order:

On unit selection:

On move order:

Gallery[]

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