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Riflemen are the quintessential infantry of the US Army. They aren't very powerful by themselves, but they can receive a variety of upgrades form the various command posts including Bazookas for 50 munitions and Browning Automatic Rifles for 60 munitions. Alternately, if Infantry Company or Tactical Support Company is taken the Riflemen squad can equip an M1919A6 light machine gun for 70 munitions from the weapon rack at base, effectively turning it into an excellent defensive infantry counter. They have many other support abilities and can become the center of any strategy the US Forces can employ. Their standard M1 Garand rifles are less accurate at long range than riflemen of most other factions, but makes up for a higher rate of fire and superior medium or short range firepower.

Unlike most core infantry, they gain their anti-tank snare (in the form of a rifle grenade) at veterancy 1 rather than being unlocked with a certain structure of upgrade.

With the proper doctrine, Riflemen can create fighting positions, sandbags, and mines.

Riflemen
Role Core Infantry
Men per Squad 5
Unit Cost 280 280
7 7
Upkeep per Minute -10 −10
Prereq. None
Produced By Barracks
Cost to Reinforce 28 28
1 1
Health per Man 80 80
Infantry Type Infantry
Basic Weapon 5x M1 Garand Rifle
Open Weapon Slots 2
Abilities (2)
Mk 2 Frag Grenade
  • Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
  • Left-click ability, left-click target area. Effective against Infantry and Team Weapons
  • Requires Grenade package (at Barracks).
  • Costs 30 30.


Anti Tank Rifle Grenade

  • Rifleman will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher.
  • Left-click ability, left-click target vehicle.
  • Requires: Veteran 1
  • Costs 25 25.

Veterancy
Veterancy Rank 1
  • Unlocks the anti-tank rifle grenade ability which can damage the engine of enemy tanks.
Veterancy Rank 2
  • Combat expertise increases squad survivability and weapon control while under fire.

Veterancy Rank 3

  • Riflemen become more experienced from extensive combat, increasing weapon lethality, increased durability, reducing ability recharge, and increase ability range.