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{{CoH|2|1|Panzer IV}}
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{{Infobox vehicle
 
{{Infobox vehicle
|title = [[File:Panzer IV Medium Tank COH2 Ostheer.png]]<br>Panzer IV
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|title = [[File:Panzer IV Medium Tank COH2 Ostheer.png]]<br>Panzer IV
|image = [[File:PanzerIVCoH2.png|300px]]
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|image = [[File:PanzerIVCoH2.png|300px]]
|caption = A Panzer IV
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|caption = A Panzer IV
  +
|faction =
|role = Core Medium Tank
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|role = Core Medium Tank
|unit_cost = {{Manpower|350}} {{Fuel|125}} {{PopCap|12}}
+
|unit_cost = {{Manpower2|350}}<br>{{Fuel2|120}}<br>{{PopCap2|12}}
|upkeep = {{Manpower|-18}}
+
|upkeep = {{Manpower2|-18}}
|production_struc = Support Armor Korps
 
  +
|prereq =
|primary_weapon = 75mm KwK 40
 
 
|production_struc = [[Support Armor Korps]]
 
|primary_weapon = 75mm KwK 40
 
|secondary_weapon = 2x 7.92mm MG 34
 
|secondary_weapon = 2x 7.92mm MG 34
  +
|garrison =
|health = {{Health|640}}
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|health = {{Health|640}}
|armor = Front: 180<br>Rear: 90
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|armor = Front: 180<br>Rear: 90
|speed = 6.3m p/s
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|speed = 6.3m p/s
|abilities = '''Prioritize Vehicles'''
 
  +
|num_products =
* Activation: Toggle ability
 
  +
|produces =
'''Blitzkrieg Tactics'''
 
  +
|num_abilities = 3
  +
|abilities = [[File:Ability Blitzkrieg COH2 Ostheer.png|right]] '''Blitzkrieg Tactics'''
  +
* The tank has increased acceleration and speed, and is harder to hit for a short period of time.
 
* Requires: Veteran 1
 
* Requires: Veteran 1
  +
* Cost: Free
* Activation: Direct
 
  +
<br>
* Duration: 15
 
  +
[[File:Ability Hold Fire Tanks COH2 Ostheer.gif|right]] '''Prioritize Vehicles'''
* Cooldown: 35 seconds
 
 
* Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
'''Panzer Tactician'''
 
  +
* Toggle ability
  +
<br>
  +
[[File:Ability Panzer Tactician COH2 Ostheer.png|right]] '''Panzer Tactician'''
  +
* Conceals the tank in smoke, allowing it to avoid damage from enemy units.
 
* Doctrinal ability
 
* Doctrinal ability
* Costs {{Munitions|30}}
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* Cost: {{Munitions2|30}}
  +
|num_upgrades = 2
* Activation: Direct
 
  +
|upgrades = [[File:Upgrade MG42 Pintle COH2 Ostheer.png|right]] '''Pintle-mounted MG 42'''
* Duration: 8 seconds
 
  +
* Adds a gunner to the tank's turret-top MG 42 Heavy Machine Gun, making it operable and providing extra firepower against infantry and aircraft.
* Cooldown: 30 seconds|num_abilities = 3|upgrades = '''Pintle-mounted MG42'''
 
 
* Cost: {{Munitions2|50}}
* Requires: Friendly territory
 
  +
<br>
* Cost: {{Munitions|50}}
 
  +
[[File:Upgrade Spotting Scopes COH2 Ostheer.png|right]] '''Spotting Scopes'''
* Upgrade time: 45 seconds
 
  +
* Adds spotting scopes to the vehicle, doubling sight radius when stationary.
'''Spotting Scopes'''
 
 
* Doctrinal ability
 
* Doctrinal ability
  +
* Cost: {{Munitions2|30}}
* Requires: Friendly territory
 
  +
}}
* Costs {{Munitions|30}}
 
  +
* Upgrade time: 20 seconds|num_upgrades = 2}}{{Cite|Panzer four will attack!}}The versatile Panzer IV has been updated through the war with increasingly powerful guns and more effective armor to maintain its effectiveness as a front-line battle tank. Effective against most targets. Weak to heavy anti-tank. assault guns.
 
  +
{{Cite|Panzer IV will attack!}}
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The versatile Panzer IV has been updated through the war with increasingly powerful guns and more effective armor to maintain its effectiveness as a front-line battle tank. Effective against most targets. Weak to heavy anti-tank. assault guns.
  +
 
== Overview ==
 
== Overview ==
The Panzerkampfwagen IV was the most produced tank made by Germany during the second world war. With many variants being produced throughout. The version we see in the game changes with Vetrency. ( Note the only real differences in the later models was external-spaced armour fitted to the sides of the tank.) The unvetted Panzer 4 is the F2 variant , vet 1 is an up-engined F2. And vet 2 and 3 is the Panzer 4 H variant. Providing a x0.45 bonus to side armour.
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{{Cite|Panzer IV reports T-34 contact!}}The Panzerkampfwagen IV was the most produced tank made by Germany during the second world war. With many variants being produced throughout. The version we see in the game changes with Veterancy. ( Note the only real differences in the later models was external-spaced armour fitted to the sides of the tank.) The unvetted Panzer 4 is the G variant. At vet 2, this is changed the H variant with the addition of armored skirts. Providing a x0.45 bonus to side armour.
   
The Panzer four proved to be a very successful tank during the war , but was out-performed by later soviet vehicle's. With soviet 85mm guns penetrating its armour easily. But however was still used as a backbone of German panzer groups , even in the later stages of the war.
+
The Panzer four proved to be a very successful tank during the war, but was out-performed by later soviet vehicle's. With soviet 85mm guns penetrating its armour easily. But however was still used as a backbone of German panzer groups , even in the later stages of the war.
   
Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing.
+
Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to hold back or outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing.
  +
  +
Overall, the Panzer IV has a near-perfect mix of speed, armor, and firepower compared to most other tanks. More expensive than most allied equivalents, the Panzer IV is usually somewhat superior to them, and more importantly, has a lower tier requirement and is therefore more likely to be fielded before the enemy rolls out their own medium tanks. One multiplayer tactic is to flood the enemy with a spam of Panzer IV medium tanks, as they are quite powerful, versatile, and potentially devastating in numbers.
   
 
== Weapons ==
 
== Weapons ==
The Panzer IV we see in game is armed with the long barreled, 75mm KwK40 L48 at gun. This gun is a fantastic mid game gun, easily demolishing the thin armour of half-tracks, armored cars and even the slightly thicker armour of Light tanks such as the T-70 and Stuart. The gun will perform a little worse against more heavily armoured tanks like the T-34, T-34/85, M4 Sherman, Cromwell and Firefly as they either have thicker or sloped armor. It may penetrate the frontal armour of these vehicles occasionally, but dont rely on it. Try flanking other tanks to maximize the potential to penetrate. The same applies for heavy tanks like the Churchill variants, Pershing and IS2. Use the good old flank and spank.
 
   
 
The Panzer IV we see in game is armed with the long barreled, 75mm KwK40 L48 at gun. This gun is a versatile and fantastic mid game gun, easily demolishing the thin armour of half-tracks, armored cars and even the slightly thicker armour of Light tanks such as the T-70 and Stuart. The gun will perform a little worse against more heavily armoured tanks like the T-34, T-34/85, M4 Sherman, Cromwell and Firefly as they either have thicker or sloped armor. It may penetrate the frontal armour of these vehicles occasionally, but dont rely on it. Try flanking other tanks to maximize the potential to penetrate. The same applies for heavy tanks like the Churchill variants, Pershing and IS2. Use the good old flank and spank. The 75mm cannon is also quite effective against infantry on its own, even better than the more expensive [[Panther PzKpfw V Medium Tank|Panther tank]].
For anti-infantry, the Panzer IV comes with a coaxial 7.62mm MG , which had mediocre performance at best. To bolster your anti-infantry potential, upgrade to get a second MG 42 mounted on the pintle. This provides the Panzer IV with better firepower and gives it a better role as anti-infantry as the Machinegun can fire on infantry its cannon or coaxial MG is not facing. An MG upgraded Panzer IV can force retreats against non AT armed infantry. Be wary of conscripts, as their anti tank grenade upgrade can potentially damage your engine, leaving you vunerable to further grenades or even a counter tank or AT gun attack.
 
  +
 
For anti-infantry, the Panzer IV comes with a coaxial 7.62mm MG , which had mediocre performance at best. To bolster your anti-infantry potential, upgrade to get a second MG 42 mounted on the pintle. This provides the Panzer IV with better firepower and gives it a better role as anti-infantry as the Machinegun can fire on infantry its cannon or coaxial MG is not facing. An MG upgraded Panzer IV can force retreats against non AT armed infantry. Be wary of conscripts, as their anti tank grenade upgrade can potentially damage your engine, leaving you vulnerable to further grenades or even a counter tank or AT gun attack. The same applies to Riflemen at Veterancy 1 with rifle grenades and Tank Hunters Infantry sections with HEAT grenades.
   
 
== Abilities ==
 
== Abilities ==
  +
=== '''Prioritize Vehicles''' ===
 
 
=== [[File:Ability Blitzkrieg COH2 Ostheer.png]] '''Blitzkrieg Tactics''' ===
* Activation: toggle ability
 
Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
 
=== '''Blitzkrieg Tactics''' ===
 
 
* Cost nothing
 
* Cost nothing
 
* Cooldown 30 seconds
 
* Cooldown 30 seconds
 
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
 
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
   
  +
=== [[File:Ability Hold Fire Tanks COH2 Ostheer.gif]] '''Prioritize Vehicles''' ===
=== '''Panzer Tactician''' ===
 
 
* Activation: toggle ability
* Requires the '''Panzer Tactician''' Command Upgrade
 
  +
Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
* Cost {{Munitions|30}} to activate
 
  +
Use equipped smoke dischargers to block the enemy's line of sight.
 
  +
=== [[File:Ability Panzer Tactician COH2 Ostheer.png]] '''Panzer Tactician''' ===
  +
* Requires [[Blitzkrieg Doctrine]], [[Mobile Defense Doctrine]], [[Elite Troops Doctrine]], [[Festung Armor Doctrine]], [[Fortified Armor Doctrine]], [[Spearhead Doctrine]]
 
* Cost {{Munitions2|30}} to activate
 
* Activation: Direct
 
* Active for 8 seconds
 
* Cooldown: 30 seconds
  +
The Panzer IV is formidable but not invincible. If it is in trouble, popping smoke can often save it from destruction and a setback in resources. Or the Panzer IV can use it to cover a retreat for friendly units.
   
 
== Upgrades ==
 
== Upgrades ==
  +
=== '''Pinte-mounted MG-42''' ===
 
  +
=== [[File:Upgrade MG42 Pintle COH2 Ostheer.png]] '''Pintle-mounted MG 42''' ===
* Cost  {{Munitions|50}} to upgrade
+
* Cost {{Munitions2|50}} to upgrade
The tank crew uses the pintle-mounted MG42 for additional defense against infantry and aircraft. The gun offers 1200 rounds per minute of extra protection.
 
 
* Requires friendly and connected territory
=== '''Spotting Scopes''' ===
 
 
* Upgrade time: 45 seconds
* Requires the '''Spotting Scopes''' Command Upgrade
 
 
Assault Gun crew uses the pintle-mounted MG 42 for additional defenses against infantry and aircraft. The pintle machine offers some 1200 rounds per minute of extra protection.
* Cost {{Munitions|30}} to upgrade
 
  +
  +
=== [[File:Upgrade Spotting Scopes COH2 Ostheer.png]] '''Spotting Scopes''' ===
  +
* Requires [[German Mechanized Doctrine]], [[Jaeger Armor Doctrine]]
 
* Cost {{Munitions2|30}} to upgrade
 
* Requires friendly and connected territory
  +
* Upgrade time: 20 seconds
 
Vehicle commanders apply spotting scopes to improve their targeting capabilities by increasing line of sight. The scopes only work when the vehicle is not moving.
 
Vehicle commanders apply spotting scopes to improve their targeting capabilities by increasing line of sight. The scopes only work when the vehicle is not moving.
  +
 
== Veterancy ==
 
== Veterancy ==
  +
 
{| border="0"
 
{| border="0"
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy1_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy1_CoH2.png]]
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy1_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy1_CoH2.png]]
 
| style="vertical-align: top;" |'''Level 1 Veterancy:'''
 
| style="vertical-align: top;" |'''Level 1 Veterancy:'''
*Unlocks the 'Blitzkrieg Tactics' veteran ability.
+
*Unlocks the 'Blitzkrieg Tactics' ability
 
|-
 
|-
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy2_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy2_CoH2.png]]
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy2_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy2_CoH2.png]]
 
| style="vertical-align: top;" |'''Level 2 Veterancy:'''
 
| style="vertical-align: top;" |'''Level 2 Veterancy:'''
 
* +30% armor
 
* +30% armor
* +40% weapon rotation speed
+
* +40% turret rotation speed
 
|-
 
|-
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy3_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy3_CoH2.png]]
 
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy3_CoH2.png|link=http://companyofheroes.wikia.com/wiki/File:Veterancy3_CoH2.png]]
Line 84: Line 115:
 
* +10% ac/de-celeration
 
* +10% ac/de-celeration
 
|}
 
|}
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[[Category:Vehicles]]
  +
[[Category:OKW Units]]

Revision as of 00:25, 13 March 2020

This is an article about Company of Heroes 2.
Are you looking for the Panzer IV article for the original Company of Heroes?

Panzer IV Medium Tank COH2 Ostheer
Panzer IV
PanzerIVCoH2
A Panzer IV
Role Core Medium Tank
Unit Cost 350CoH2 Manpower Icon 350
120CoH2 Fuel Icon 120
12CoH2 Population Icon 12
Upkeep per Minute -18CoH2 Manpower Icon −18
Produced By Support Armor Korps
Primary armament 75mm KwK 40
Secondary armament 2x 7.92mm MG 34
Health 640Icon Health Small 640
Armor Front: 180
Rear: 90
Max. Speed 6.3m p/s
Abilities (3)
Ability Blitzkrieg COH2 Ostheer
Blitzkrieg Tactics
  • The tank has increased acceleration and speed, and is harder to hit for a short period of time.
  • Requires: Veteran 1
  • Cost: Free


Ability Hold Fire Tanks COH2 Ostheer
Prioritize Vehicles
  • Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
  • Toggle ability


Ability Panzer Tactician COH2 Ostheer
Panzer Tactician
  • Conceals the tank in smoke, allowing it to avoid damage from enemy units.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30
Upgrades (2)
Upgrade MG42 Pintle COH2 Ostheer
Pintle-mounted MG 42
  • Adds a gunner to the tank's turret-top MG 42 Heavy Machine Gun, making it operable and providing extra firepower against infantry and aircraft.
  • Cost: 50CoH2 Munition Icon 50


Upgrade Spotting Scopes COH2 Ostheer
Spotting Scopes
  • Adds spotting scopes to the vehicle, doubling sight radius when stationary.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30

The versatile Panzer IV has been updated through the war with increasingly powerful guns and more effective armor to maintain its effectiveness as a front-line battle tank. Effective against most targets. Weak to heavy anti-tank. assault guns.

Overview

The Panzerkampfwagen IV was the most produced tank made by Germany during the second world war. With many variants being produced throughout. The version we see in the game changes with Veterancy. ( Note the only real differences in the later models was external-spaced armour fitted to the sides of the tank.) The unvetted Panzer 4 is the G variant. At vet 2, this is changed the H variant with the addition of armored skirts. Providing a x0.45 bonus to side armour.

The Panzer four proved to be a very successful tank during the war, but was out-performed by later soviet vehicle's. With soviet 85mm guns penetrating its armour easily. But however was still used as a backbone of German panzer groups , even in the later stages of the war.

Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to hold back or outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing.

Overall, the Panzer IV has a near-perfect mix of speed, armor, and firepower compared to most other tanks. More expensive than most allied equivalents, the Panzer IV is usually somewhat superior to them, and more importantly, has a lower tier requirement and is therefore more likely to be fielded before the enemy rolls out their own medium tanks. One multiplayer tactic is to flood the enemy with a spam of Panzer IV medium tanks, as they are quite powerful, versatile, and potentially devastating in numbers.

Weapons

The Panzer IV we see in game is armed with the long barreled, 75mm KwK40 L48 at gun. This gun is a versatile and fantastic mid game gun, easily demolishing the thin armour of half-tracks, armored cars and even the slightly thicker armour of Light tanks such as the T-70 and Stuart. The gun will perform a little worse against more heavily armoured tanks like the T-34, T-34/85, M4 Sherman, Cromwell and Firefly as they either have thicker or sloped armor. It may penetrate the frontal armour of these vehicles occasionally, but dont rely on it. Try flanking other tanks to maximize the potential to penetrate. The same applies for heavy tanks like the Churchill variants, Pershing and IS2. Use the good old flank and spank. The 75mm cannon is also quite effective against infantry on its own, even better than the more expensive Panther tank.

For anti-infantry, the Panzer IV comes with a coaxial 7.62mm MG , which had mediocre performance at best. To bolster your anti-infantry potential, upgrade to get a second MG 42 mounted on the pintle. This provides the Panzer IV with better firepower and gives it a better role as anti-infantry as the Machinegun can fire on infantry its cannon or coaxial MG is not facing. An MG upgraded Panzer IV can force retreats against non AT armed infantry. Be wary of conscripts, as their anti tank grenade upgrade can potentially damage your engine, leaving you vulnerable to further grenades or even a counter tank or AT gun attack. The same applies to Riflemen at Veterancy 1 with rifle grenades and Tank Hunters Infantry sections with HEAT grenades.

Abilities

Ability Blitzkrieg COH2 Ostheer Blitzkrieg Tactics

  • Cost nothing
  • Cooldown 30 seconds

Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles

  • Activation: toggle ability

Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician

The Panzer IV is formidable but not invincible. If it is in trouble, popping smoke can often save it from destruction and a setback in resources. Or the Panzer IV can use it to cover a retreat for friendly units.

Upgrades

Upgrade MG42 Pintle COH2 Ostheer Pintle-mounted MG 42

  • Cost 50CoH2 Munition Icon 50 to upgrade
  • Requires friendly and connected territory
  • Upgrade time: 45 seconds

Assault Gun crew uses the pintle-mounted MG 42 for additional defenses against infantry and aircraft. The pintle machine offers some 1200 rounds per minute of extra protection.

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes

Vehicle commanders apply spotting scopes to improve their targeting capabilities by increasing line of sight. The scopes only work when the vehicle is not moving.

Veterancy 

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Blitzkrieg Tactics' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% armor
  • +40% turret rotation speed
Veterancy3 CoH2 Level 3 Veterancy:
  • -30% reload time
  • +20% rotation speed
  • +10% ac/de-celeration