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Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing. |
Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing. |
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− | Overall, the Panzer IV has a near-perfect mix of speed, armor, and firepower compared to most other tanks. More expensive than most allied equivalents, the Panzer IV is usually somewhat superior to them. |
+ | Overall, the Panzer IV has a near-perfect mix of speed, armor, and firepower compared to most other tanks. More expensive than most allied equivalents, the Panzer IV is usually somewhat superior to them, and more importantly, has a lower tier requirement. |
== Weapons == |
== Weapons == |
Revision as of 19:41, 28 May 2018
- This is an article about Company of Heroes 2.
- Are you looking for the Panzer IV article for the original Company of Heroes?
Panzer IV | |||
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A Panzer IV | |||
Role | Core Medium Tank | ||
Unit Cost |
350 125 12 | ||
Upkeep per Minute | −18 | ||
Produced By | Support Armor Korps | ||
Primary armament | 75mm KwK 40 | ||
Secondary armament | 2x 7.92mm MG 34 | ||
Health | 640 | ||
Armor |
Front: 180 Rear: 90 | ||
Max. Speed | 6.3m p/s | ||
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The versatile Panzer IV has been updated through the war with increasingly powerful guns and more effective armor to maintain its effectiveness as a front-line battle tank. Effective against most targets. Weak to heavy anti-tank. assault guns.
Overview
The Panzerkampfwagen IV was the most produced tank made by Germany during the second world war. With many variants being produced throughout. The version we see in the game changes with Veterancy. ( Note the only real differences in the later models was external-spaced armour fitted to the sides of the tank.) The unvetted Panzer 4 is the G variant. At vet 2, this is changed the H variant with the addition of armored skirts. Providing a x0.45 bonus to side armour.
The Panzer four proved to be a very successful tank during the war, but was out-performed by later soviet vehicle's. With soviet 85mm guns penetrating its armour easily. But however was still used as a backbone of German panzer groups , even in the later stages of the war.
Panzer IVs work well in conjunction with the Stug III; the Stug III has longer range to support those tanks, while the Panzers go to outflank enemy armor. The Panzer IV can be upgraded with a MG42 turret gunner, which can kill infantry its cannon turret is not facing.
Overall, the Panzer IV has a near-perfect mix of speed, armor, and firepower compared to most other tanks. More expensive than most allied equivalents, the Panzer IV is usually somewhat superior to them, and more importantly, has a lower tier requirement.
Weapons
The Panzer IV we see in game is armed with the long barreled, 75mm KwK40 L48 at gun. This gun is a fantastic mid game gun, easily demolishing the thin armour of half-tracks, armored cars and even the slightly thicker armour of Light tanks such as the T-70 and Stuart. The gun will perform a little worse against more heavily armoured tanks like the T-34, T-34/85, M4 Sherman, Cromwell and Firefly as they either have thicker or sloped armor. It may penetrate the frontal armour of these vehicles occasionally, but dont rely on it. Try flanking other tanks to maximize the potential to penetrate. The same applies for heavy tanks like the Churchill variants, Pershing and IS2. Use the good old flank and spank.
For anti-infantry, the Panzer IV comes with a coaxial 7.62mm MG , which had mediocre performance at best. To bolster your anti-infantry potential, upgrade to get a second MG 42 mounted on the pintle. This provides the Panzer IV with better firepower and gives it a better role as anti-infantry as the Machinegun can fire on infantry its cannon or coaxial MG is not facing. An MG upgraded Panzer IV can force retreats against non AT armed infantry. Be wary of conscripts, as their anti tank grenade upgrade can potentially damage your engine, leaving you vulnerable to further grenades or even a counter tank or AT gun attack.
Abilities
Blitzkrieg Tactics
- Cost nothing
- Cooldown 30 seconds
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Prioritize Vehicles
- Activation: toggle ability
Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
Panzer Tactician
- Requires Blitzkrieg Doctrine, Mobile Defense Doctrine, Elite Troops Doctrine, Festung Armor Doctrine, Fortified Armor Doctrine, Spearhead Doctrine
- Cost 30 to activate
- Activation: Direct
- Active for 8 seconds
- Cooldown: 30 seconds
Info here.
Upgrades
Pintle-mounted MG 42
Assault Gun crew uses the pintle-mounted MG 42 for additional defenses against infantry and aircraft. The pintle machine offers some 1200 rounds per minute of extra protection.
Spotting Scopes
- Requires German Mechanized Doctrine, Jaeger Armor Doctrine
- Cost 30 to upgrade
- Requires friendly and connected territory
- Upgrade time: 20 seconds
Vehicle commanders apply spotting scopes to improve their targeting capabilities by increasing line of sight. The scopes only work when the vehicle is not moving.
Veterancy
Level 1 Veterancy:
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Level 2 Veterancy:
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Level 3 Veterancy:
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