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Panzer IV Medium Command Tank COH2 Ostheer
Panzer IV Command Tank
Panzer IV Command Tank picture COH2 Ostheer
A Command tank with an officer spotting enemies
Army Wehrmacht Ostheer
Role Medium Infantry Support Tank
Unit Cost 360CoH2 Manpower Icon 360
100CoH2 Fuel Icon 100
12CoH2 Population Icon 12
Upkeep per Minute -18CoH2 Manpower Icon −18
Prereq. Available in Doctrine
Heavy Panzer Korps OR Support Armor Korps
Produced By Kampfgruppe Headquarters
Build Time 45 seconds
Primary armament 75mm KwK 37
Secondary armament 2x 7.92mm MG 34
Primary armament damage 80
Primary armament penetration 55 (near)
45 (far)
Firing Range 40
Sight Range 35
Health 640Icon Health Small 640
Armor Front: 180
Rear: 90
Max. Speed 6.5m p/s
Abilities (3)
Ability Smoke Shell COH2 Ostheer Fire Smoke Shell
  • Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.
  • Cooldown: 15 seconds
  • Cost: 20CoH2 Munition Icon 20


Ability Mark Target COH2 Ostheer Mark Target

  • The tank commander marks a hostile target vehicle for destruction, making them more vulnerable to incoming fire.
  • Cooldown: 60 seconds
  • Cost: 35CoH2 Munition Icon 35
  • Requires Veterancy 1.


Ability Panzer Tactician COH2 Ostheer
Panzer Tactician
  • Conceals the tank in smoke, allowing it to avoid damage from enemy units.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30
Upgrades (1)
Upgrade Spotting Scopes COH2 Ostheer
Spotting Scopes
  • Adds spotting scopes to the vehicle, doubling sight radius when stationary.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30

A Panzer IV Ausf. F1 Infantry Support Tank equipped with a short-barreled main gun that is effective against infantry and light vehicles. The Command Tank provides defensive bonuses to units in an aura around it.

Overview[]

This version of the Panzer IV has a short barreled 75mm cannon with a higher rate of fire but lower damage and penetration, making it weaker against tanks but better against infantry and light vehicles. This tank is ideal for support as nearby friendly infantry and vehicles receive 10% less damage from most attacks.

Doctrine Availablity[]

Abilities[]

Ability Command Tank COH2 Ostheer Command Radio Net[]

  • Cost nothing
  • Passive

This unit is in the presence of a command tank and takes reduced damage.

Units nearby will take 10% less damage, so enemy anti-tank guns usually will do 144 damage not 160. Note that while other units benefit from the aura, the Command Tank itself does not and receives FULL damage from any enemy hits.

Ability Smoke Shell COH2 Ostheer Fire Smoke Shell[]

  • Cost 20CoH2 Munition Icon 20
  • Cooldown: 15 seconds

Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.

Ability Mark Target COH2 Ostheer Mark Target[]

  • Cost 35CoH2 Munition Icon 35
  • Cooldown: 60 seconds
  • Requires Veterancy 1.

The tank commander marks a hostile target vehicle for destruction, making them more vulnerable to incoming fire.

The Marked Unit is 25% easier to hit (more received accuracy) and has -20% reduced armor (making it more likely to penetrate when hit).

Ability Panzer Tactician COH2 Ostheer Panzer Tactician[]

  • Requires doctrine
  • Cost 30CoH2 Munition Icon 30 to activate
  • Activation: Direct
  • Active for 8 seconds
  • Cooldown: 30 seconds

Info here.

Upgrades[]

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes[]

  • Requires doctrine
  • Cost 30CoH2 Munition Icon 30 to upgrade
  • Requires friendly and connected territory
  • Upgrade time: 20 seconds

Vehicle commanders apply spotting scopes to improve their targeting capabilities by increasing line of sight. The scopes only work when the vehicle is not moving.

Veterancy []

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Mark Target' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% armor
  • +40% turret rotation speed
Veterancy3 CoH2 Level 3 Veterancy:
  • -30% reload time
  • +20% rotation speed
  • +10% ac/de-celeration
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