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PantherNoVeterancy
Panther
Panther 01
Army Wehrmacht
Role Medium Tank
Unit Cost 600Icon Manpower Small 600, 110Icon Fuel Small 110, 12Icon PopCap Small 12
Produced By Panzer Command
Primary armament 7.5 cm KwK 42 Anti-Tank Cannon
Secondary armament 2x 7.92mm MG42 Light Machine Gun
Health 742Icon Health Small 742
Armor Heavy
Max. Speed 5 m/s

The Panther is a heavy vehicle unit used by the Axis featured in Company of Heroes and Company of Heroes: Opposing Fronts. In Company of Heroes, the model of Panther and Panther (Panzer Elite) is Ausf. A.

Overview

The Panther, or Panzerkampfwagen V is one of the best tanks on the battlefield. This tank was originally designed in response to the Soviet T-34 tanks of the Eastern Front. The Panther also saw combat during the Invasion of Normandy. But did not live up to their billing when first introduced in July 1943, during the battle of Kursk...as they were constantly breaking down on the battlefield and only 10 out 200 were still combat capable

The Panther is armed with the 75mm KwK 42 L/70 high velocity gun capable of destroying most Allied tanks during the war. But the true strength of the tank is the 100mm frontal armor with a 55 degree slope with the turret covered with 120mm thick cast mantlet, providing reasonable protection against most tank and anti-tank fire.

It is a highly mobile and agile tank, able to move around the battlefield quickly and overcome most resistance with little trouble. A superb tank and is balanced in terms of firepower, mobility, and protection. The 75 KwK 42 L/70 Gun can knock out all but the heaviest Allied vehicles with minimal effort. The Panther is also armed with an MG 42 to engage infantry and light vehicles.

 Infantry support such as Grenadier Squad, Stormtrooper Squad, and Panzer Grenadier is necessary for the Panther to be used with maximum effectiveness.

Access to Blitzkrieg Doctrine with Blitzkrieg assault abilities or Tank Destroyer Tactics with armor-piercing rounds will allow the Panther to increase its combat performance to its maximum. The Panther tank itself is aware of its surrounding and will warn the Axis Commander of incoming off map artillery strikes, though it will also react on the British Royal Commandos Support tactic ability Decoy Artillery.

It is heavy enough to crush enemy Tank Traps as described in Defensive Structure. The Panther is used by both the Wehrmacht and Panzer Elite.

The overall large-scale usage of this tank coupled with its high rate of success after fixing initial difficulties has earned the Panther the reputation as one of, if not the, best tanks of the entire war. It should also be noted that although the Panther is primarily a tank destroyer, its accurate cannon allow it to engage infantry on a similar level to the Panzer IV. While lacking explosive power, the Panther is highly accurate and can snipe infantry fairly well, making it an often superior option to almost every Axis tank save the heavy ones.

Weapons

75mm Kwk 42 L/70

The Panther's main weapon is the 75mm Kwk 42 L/70, it is one of the most powerful tank gun ever fitted into a rotating turret in World War II. Every single hit of it drains up to 137.5 health and only reloads for 7 seconds.  Its maximum range is equal to 47.5 meter, so its range is 12.5 meter longer than the vehicle's sight range.

The weapon's short reload time and high armor penetration leaves it with very few downsides. There is no opposing vehicle that can deflect the shells of the Panther, save the M26 Pershing - the heaviest armor available for the Allies. Even so, the shells will still penetrate the Pershing 60% of the time. 

The Panther's cannon is very accurate on each range.  On small and medium range (respectively 10 and 35 meters)  every shell will reach the target. On distance longer than 35 meters, weapon loses some accuracy and there is 15% chance to miss. Note hovewer, that accuracy is worse, when the Vehicle is moving. In such case, accuracy is equal to 65% of the based value.

Because Panther's cannon fires armor piercing shells, only direct hit in target will cause damage. In consequence, it is not as effective weapon against infantry.  Its damage potential is also a little too high in order to waste it on infantry targets, unless you find yourself in extreme need, or there is no better target. There is 60% chance to hit an infantry man, 50% if squad is moving.

7.92 mm Maschinengewehr 42

The Panther's secondary weapon is the predecessor of the feared Maschinengewehr 42. The 7.92 mm Maschinengewehr 42, it is one of the most powerful machine guns in World War II. Every single hit of it drains up to 6 health and reloads for 3-4 seconds. It fires 15-25 bullets before it reloads again.

Tips

  • Panthers will never be good against infantry or near infantry. They can support at range and score a few hits, but that's basically it. They have good range though.
  • Don't forget that it has "Heavy Crush", letting you reshape the battlefield and give your MG42s free reign.
  • Beware of upgunned Shermans - while they cannot go toe-to-toe, they can do a number on a Panther if properly supported, and US tanks have 50% better accuracy on the move than Wehrmacht tanks.

Veterancy

Panther receives veterancy through researching tank veterancy upgrades, available at the Kampfkraft Center. Every vehicle, which is already on the battlefield or will be built, receive proper upgrades. These bonuses are cumulative to each other:


PantherNoVeterancy
No Veterancy:
  • Unit is at normal combat efficiency.
PantherVeterancy1
Level 1 Veterancy:
  • Received damage decreased by 15%.
PantherVeterancy2
Level 2 Veterancy:
  • MG42 on the top of the turret is now manned by gunner.
PantherVeterancy3
Level 3 Veterancy:


Description

Arguably the most well-rounded tank of World War II, the Panther is a ferocious beast combining heavy firepower, thick armor, and exceptional mobility. The 75mm KwK 42 gun can penetrate even the thickest armor, while the heavy front-mounted armor provides significant protection from enemy fire. Still, modest side and rear armor leaves the Panther vulnerable to flank attacks.


Weaknesses

Although powerful, the Panther is an expensive unit to deploy and is thus valuable to its commander. Allied Commanders that face the Wehrmacht will usually not see the Panther until late in the game as many Axis Commanders prefer building the cheaper and more reliable Panzer IV or StuG IV.

Panthers are usually used very cautiously by their commander because the resource loss from losing a Panther is often crippling. Despite its fearsome reputation the Panther is a medium tank and as such large amounts of anti-tank and tank fire from tanks such as the M10 Tank Destroyer and the Sherman Firefly can knock it out. Infantry with light AT weapons such as the PIAT, Sticky Bombs, Recoiless Rifle, and Bazooka can also be effective against the Panther tanks as they lack the HE (High Explosive) rounds that are effective against Infantry, leaving defense to a top mounted and front mounted MG 42 against such attacks.

Since the Panther tanks are heavily armored at the front, advice for Allied Commander is not to go toe-to-toe with them; instead flank them and attack their side and rear armor to cripple the beast and exploit the thinner armor.

For Axis Commanders, the support of other panzers and infantry is necessary to allow the Panther to perform at its best on the battlefield and prevent the Allies from taking advantage of the weaker side and rear armor.  Support the Panther with a Bergetiger or Pioneer Squad for repairs. If Blitzkrieg doctrine has been chosen, Stormtrooper squads upgraded with StG44 assault rifles are particularly effective at protecting them from AT equipped infantry.

Panther Variants

The Panther tank is also the base tank chassis of the Jagdpanther tank destroyer, and was armed with the more powerful 88mm main gun at the expense of having a turretless chassis.

There is also a stationary variant of the Panther, dubbed the Pantherturm, meaning 'panther tower' in German. Essentially, it is a bunker with, instead of a roof, has the turret of a Panther. It only appears operational in the campaign, and can be repaired after being destroyed to be controlled by the player.

Gallery

Quotes

When damaged and under fire:

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