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{{Infobox infantry
:[[File:Post-7754-1189997523.jpg|thumb|280px|right]]
 
  +
|title = [[File:Pak3850mmNoVeterancy.png]]<br>Pak 38 50mm Anti Tank Gun
"Can we hit them from here?"
 
  +
|image = [[File:Pak38 50mm antitank gun.png|300px]]
  +
|caption = ''5 cm Panzerabwehrkanone 38 (L/60)''
  +
|army = [[Wehrmacht]]
  +
|role = Anti-tank support
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|num_men = 3
  +
|unit_cost = {{Manpower|290}}<br>{{PopCap|3}}
  +
|upkeep = {{Manpower|-1.344}} (gun)<br>{{Manpower|-1.344}} (each crewman)<br>{{Manpower|-4.032}} (full crew)<br>{{Manpower|-5.376}} (gun and full crew)
  +
|prereq =
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|production_struc = [[Krieg Barracks]]
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|reinforce_cost = {{manpower|19}}<br/>{{PopCap|1}}
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|health = {{Health|70}} (each crewman)<br>{{Health|390}} (gun)
  +
|infantry_type = Infantry
  +
|weapon = 1x Pak 38 50mm Anti Tank Gun<br/>1x Luger P08 9mm Pistol
  +
|num_slots =
  +
|speed = 3.5 m/s (gun)<br>3 m/s (crew)
  +
|num_products =
  +
|produces =
  +
|num_abilities = 4
  +
|abilities =
  +
[[File:Ability Field Medical Kit.png|right]] '''Medical Kit'''
  +
* The entire squad will slowly heal.
  +
* Can only be used in friendly territory
  +
* Costs {{Munitions|30}} to activate
  +
* Duration: 60 seconds
  +
* Cooldown: 60 seconds
  +
* Requires researching '''Escalate to Skirmish Phase''' from the '''[[Reich Headquarters]]'''
  +
* Replaced with '''Field Medical Kit''' after '''Escalate to Battle Phase''' is researched
  +
<br>
  +
[[File:Ability Field Medical Kit.png|right]] '''Field Medical Kit'''
  +
* The entire squad will slowly heal.
  +
* Can be used anywhere
  +
* Costs {{Munitions|30}} to activate
  +
* Duration: 60 seconds
  +
* Cooldown: 60 seconds
  +
* Requires researching '''Escalate to Battle Phase''' from the '''[[Reich Headquarters]]'''
  +
* Replaces '''Medical Kit'''
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<br>
  +
[[File:Pak38CamoActive.png|right]] '''Camouflage'''
  +
* Camouflage conceals the Pak 38 giving it a First Strike ambush bonus against Enemy Units.
  +
* Costs nothing
  +
* Recharge 10 seconds
  +
<br/>
  +
[[File:Ability Disable Free-Fire.png|right]] '''Hold Fire'''
  +
* Prevents the unit from acquiring targets automatically. It will only attack manually-selected targets.
  +
* Requires the unit to be Camouflaged.
  +
* Costs nothing.
  +
* Duration: permanent until deactivated.
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* Cooldown: None
  +
<br>
  +
|num_upgrades =
  +
|upgrades =
 
}}
  +
{{Cite| PAK 38, ready!}}
   
  +
The '''PAK 38 50mm Anti-tank Gun '''is the main Anti-Tank gun for the [[Wehrmacht]], being very similar in design and use to [[M1 57mm Anti Tank Gun|its American counterpart]].
"Wait! Let me remove the cotton from mein ears."
 
   
 
==Description==
"How is that tiny shield going to protect us?"
 
  +
The PaK 38 is an Anti-Tank Gun, a light direct fire Artillery piece made for use against enemy vehicles (and armored structures, if necessary). It's manned by a crew of 3- a Gunner, Loader, and Spotter. It can still operate without the Spotter, though it requires at least 2 men.
   
  +
The gun is small enough to be moved by hand around the battlefield in its wheeled carriage, and is very easily hidden. The front is protected by a small shield, which isn't particularly effective at stopping bullets but offers meager protection for both crew and gun.
"Sure we´ll hide this... giant gun."
 
   
  +
In real life, the PaK 38 was adopted fairly early on and used as the Wehrmacht's main Anti-Tank gun in 1940 and 1941 until sufficient amounts of the PaK 40, though continued to see use until the end of the war. It was also used as the basis for the Panzer III's KwK 38 and 39 main guns. Unlike in Company of Heroes, particularly by 1944 its penetration was very lacking and thus the weapon was only useful against lighter tanks outside of flanking, but like in game, it was an excellent ambush weapon.
"Clear the breach, and get ready to load."
 
   
  +
== Weapons ==
   
  +
=== 50mm Panzerabwehrkanone 38 L/60 ===
The PAK 38 50mm Anti-tank Gun is the main AT weapon for the Axis' [[Wehrmacht]]. It is made up of the loader, spotter and gunner. It can fire explosive armor piercing rounds which will destroy any light vehicles very quickly and any armor in a few shots. It has a "Camouflage" ability where it cannot be seen by enemy units, but its movement speed is lowered. It also has a "Hold Fire" function, which, put together with the Camo, it can decimate any armour. This is because the initial shot when in camo with "Hold Fire" on the first shell's penetration is ten times normal with a 25% damage bonus.
 
  +
The AT gun itself is a good all-around Anti-Tank gun. As expected, it has very good accuracy against vehicles- from a 90% chance at 40 meters to 65% at its max range of 60 meters. While the drop in accuracy is steep, the vast majority of Allied tanks and indeed units in general cannot return fire at this distance- and one of the few that can is the opposing AT gun, which is not a very effective counter. Accuracy against buildings is also very good, but against infantry it is negligible at any distance.
   
  +
At base, each hit to an enemy vehicle does 150 damage with average penetration- usually enough for most Medium Tanks but rarely able to even scratch the paint of a Pershing or Churchill, or if the weapon is turned on the Axis, Panthers, Tigers, or King Tigers. However, while cloaked, the PaK 38 builds up an Ambush Bonus- a 25% damage boost along with penetration and accuracy boosts, for a total of 187.5 damage- making it a threat to any Allied vehicle.
==Description==
 
Light and modestly mobile, the PAK38 50mm Anti Tank Gun has a solid rate of fire and a high muzzle velocity that can significantly penetrate Allied armor. Smaller then the Allied 57mm M1, the PAK38 50mm Anti Tank Gun stands only 1.1 meters high and, when camouflaged, can surprise enemy units and armor with devastating results.
 
   
  +
If you are required to use the PaK 38 without its ambush bonus, its crew needs a mere 3.5 seconds to reload between each shot, making it one of the fastest reloading Anti-Tank cannons in the game, and compensating well for the lower alpha damage and penetration.
==Details==
 
  +
[[File:Pak38_50mm_antitank_gun.png|thumb|250px|PAK38 50mm Anti Tank Gun]]
 
  +
As with all Anti-Tank guns, it is restricted to a 40° cone of fire horizontally, and takes at least 2 seconds to rotate to a new heading. This is the weapon's most significant weakness, as the limited cone of fire makes it very difficult to get shots off at close range and means that a quick enemy can easily flank the weapon.
{| border="1" cellpadding="1" cellspacing="1" style="width: 300px; "
 
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|'''Role:'''
 
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=== Pistole Parabellum 1908 ===
|Anti-tank Support
 
  +
The Pistole Parabellum 1908, commonly called the P08 Luger, is a semi-automatic pistol, used by the spotter of the PaK 38. Its meager 5 damage per hit along with a rather low fire rate and accuracy means that this weapon is almost entirely ineffective- even Engineers or British Officers will have no trouble overcoming this simple deterrent.
  +
  +
== Veterancy ==
  +
Although the '''PaK 38 '''is operated like a support weapon team, it gains veterancy through '''vehicle veterancy upgrades''', available at the [[Kampfkraft Center]]. Veterancy applies to both existing and new PaK 38s created, as well as applies to any units who recrew the weapon on the Wehrmacht side.
  +
  +
{| border=0
  +
| style="vertical-align: top; width: 60px; text-align: center;"|[[File:Pak3850mmNoVeterancy.png|left]]
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| style="vertical-align: top;"|'''No Veterancy:'''
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*Unit is at normal combat efficiency.
 
|-
 
|-
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| style="vertical-align: top; width: 60px; text-align: center;"|
|'''Primary Armament:'''
 
  +
[[File:Pak3850mmVeterancy1.png|left]]
|1x PAK38 50mm Anti-tank gun
 
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| style="vertical-align: top;"|'''Level 1 Veterancy:'''
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*Received damage decreased by 15%.
 
|-
 
|-
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| style="vertical-align: top; width: 60px; text-align: center;"|
|'''Secondary Armament:'''
 
  +
[[File:Pak3850mmVeterancy2.png|left]]
|1x Walther P38 pistol
 
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| style="vertical-align: top;"|'''Level 2 Veterancy:'''
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*Maximum health increased by 15%.
 
|-
 
|-
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| style="vertical-align: top; width: 60px; text-align: center;"|
|'''Production Structure:'''
 
  +
[[File:Pak3850mmVeterancy3.png|left]]
|[[Wehrmacht Structures|Krieg Barracks]]
 
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| style="vertical-align: top;"|'''Level 3 Veterancy:'''
|}
 
  +
*Damage increased by 15.5%.
{| border="1" cellpadding="1" cellspacing="1" style="width: 270px; height: 72px;"
 
|+'''Unit Costs'''
 
|'''Manpower'''
 
|'''Munitions'''
 
|'''Fuel'''
 
|'''Pop Cap'''
 
|-
 
|310
 
|0
 
|0
 
|3
 
 
|}
 
|}
  +
Overall, Veterancy 1 and 2 are not that useful for the PaK 38, as even with the received damage decrease and increased health the crew members are still fairly easily killed in a direct encounter with any other unit. However, the 3rd level increases its damage output by 15.5%, working well in combination with the existing Ambush Bonus, giving it a total of 216 damage, enough for any Allied vehicle to worry about.
 
==Special Abilities==
 
* Camouflage
 
   
 
==Tips==
 
==Tips==
  +
* Use the camouflage ability as often as possible. The only downside is that your crew moves slower, which is hardly a disadvantage with an already slow gun.
* PAK's gain an ambush bonus when firing from stealth.
 
  +
* The PaK has a very long attack range, allowing it to support units from the second line, away from enemy fire. Just be careful when putting friendly vehicles in front of it.
* PAK's have extremely long range. Keep them in the back of your forces, and they'll shoot farther then they are normally able to see.
 
  +
* In a pinch, the PaK is a decent, if not exceptional, choice to destroy enemy buildings. If a cocky American commander has built base buildings on the edge of his HQ sector, you can do some serious damage to them, or even destroy them outright if the Allied commander can't respond.
  +
* As the opponent to a commander using this unit, you can spot a cloaked PaK by clicking an infantry unit and hovering your mouse cursor where you suspect it is. If it is there, the cursor will show green cover where there should be none.
  +
* On the defense, position your AT guns on the flanks of where you think the enemy is going to attack, to avoid shooting the thicker front armor.
  +
* Recrewing your PaK 38 will almost certainly give you a better crew than the baseline one. Volksgrenadiers are particularly well suited for this, being cheap and in large enough squads as not to disband to take the weapon up.
   
 
==Strengths==
 
==Strengths==
  +
The PaK is a mobile AT gun that still provides some serious punch, as opposed to the static [[88mm Flak 36|88mm Flak]] or [[17 Pounder AT Gun|17 pounder]], meaning it's able to advance just behind the Infantry to keep them supported. It can scrap most enemy light vehicles in only a few shots, and a PaK 38 firing from cover into a vehicle during a Tank vs. Tank encounter can play a very decisive role in the outcome. Its Camo ability will help it greatly on the defense, not only giving it the ambush bonus, but making it far harder to see, and giving it a better chance to make a crucial shot before the enemy even begins to deal with it.
It is a very powerful mobile artillery anti-tank piece. It can be moved anywhere on the battlefield unlike the [[88mm Flak 36|88mm AT gun]]. If grouped together with infantry, like the [[Grenadier Squad|Grenadiers]] and [[MG42 Heavy Machine Gun Team|MG42 team]], protecting its flanks, and possible slightly back in the defensive line, it can greatly increase the power and dominance in that area, especially against any vehicles. Using [[Volksgrenadier Squad|Volkgrenadiers]] as a replacement team to man the gun if the enemy take it out is also strongly advised!
 
   
 
==Weaknesses==
 
==Weaknesses==
  +
"Mobile" in the PaK 38's terms should not be confused with "fast". Despite being classified as a vehicle, the PaK 38's move speed is terrible, and it's even slower when in camo. It can only barely keep pace with Infantry, and has almost no chance to keep up with any vehicle, even being easily outpaced by the slow King Tiger. On top of that, its cone of fire and the amount of time needed to build up the ambush bonus make it an overall defensively-focused weapon: If you want offensively-focused Anti-Tank power you'll have to invest in Panzerschreks or a StuG IV or Geshutzwagen.
As it is a mobile artillery piece, it has a slower movement speed than most units. It needs to be redeployed each time it is moved to be ready for firing. It is very vulnerable to sniper and enfilading fire-as it is helpless while deploying and packing up; therefore escorts of infantry units is advisable while moving the gun! As well as to man it if the original crew is killed off.
 
   
  +
Worse yet, perhaps, is that all of the basic crew members are very weak. Any enemy Infantry unit will easily slaughter an unescorted PaK 38 crew, and Snipers and Mortars can easily take out the weapon, even if it's attempting to retreat. Flanking from light vehicles is also concerning- but barring artillery, all of these problems can be solved simply by escorting the gun.
== References ==
 
  +
An article about this unit in real life can be found [http://en.wikipedia.org/wiki/5_cm_Pak_38 here].
 
  +
==Quotes==
* [http://www.gamereplays.org/companyofheroes/portals.php?game=25&show=page&name=wehrmacht_kriegbarracks&st=4 Gamereplays.org]
 
 
{{Cite|Can we hit them from here?}}
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; "
 
 
{{Cite|Wait! Let me remove the cotton from mein ears.}}
|
 
 
{{Cite|How is that tiny shield going to protect us?}}
|}
 
 
{{Cite|Sure we´ll hide this... giant gun.}}
 
{{Cite|Clear the breach, and get ready to load.}}
  +
  +
After destroying enemy unit:
  +
  +
{{Cite|We are heroes of the Reich!}}
  +
{{Cite|Target blown in ashes!}}
  +
{{Cite|It's Over!}}
   
  +
==Gallery==
  +
<gallery orientation="square" position="center">
 
Post-7754-1189997523.jpg|A unmanned PAK 38.
  +
</gallery>
 
[[Category:Weapon Teams]]
 
[[Category:Wehrmacht Units]]
 
[[Category:Wehrmacht Units]]
[[Category:Support Weapon]]
 
[[Category:Support Unit]]
 

Revision as of 20:39, 4 March 2020

Pak3850mmNoVeterancy
Pak 38 50mm Anti Tank Gun
Pak38 50mm antitank gun
5 cm Panzerabwehrkanone 38 (L/60)
Army Wehrmacht
Role Anti-tank support
Men per Squad 3
Unit Cost 290Icon Manpower Small 290
3Icon PopCap Small 3
Upkeep per Minute -1.344Icon Manpower Small −1.344 (gun)
-1.344Icon Manpower Small −1.344 (each crewman)
-4.032Icon Manpower Small −4.032 (full crew)
-5.376Icon Manpower Small −5.376 (gun and full crew)
Produced By Krieg Barracks
Cost to Reinforce 19Icon Manpower Small 19
1Icon PopCap Small 1
Health per Man 70Icon Health Small 70 (each crewman)
390Icon Health Small 390 (gun)
Infantry Type Infantry
Basic Weapon 1x Pak 38 50mm Anti Tank Gun
1x Luger P08 9mm Pistol
Max. Speed 3.5 m/s (gun)
3 m/s (crew)
Abilities (4)
Ability Field Medical Kit
Medical Kit
  • The entire squad will slowly heal.
  • Can only be used in friendly territory
  • Costs 30Icon Munitions Small 30 to activate
  • Duration: 60 seconds
  • Cooldown: 60 seconds
  • Requires researching Escalate to Skirmish Phase from the Reich Headquarters
  • Replaced with Field Medical Kit after Escalate to Battle Phase is researched


Ability Field Medical Kit
Field Medical Kit
  • The entire squad will slowly heal.
  • Can be used anywhere
  • Costs 30Icon Munitions Small 30 to activate
  • Duration: 60 seconds
  • Cooldown: 60 seconds
  • Requires researching Escalate to Battle Phase from the Reich Headquarters
  • Replaces Medical Kit


Pak38CamoActive
Camouflage
  • Camouflage conceals the Pak 38 giving it a First Strike ambush bonus against Enemy Units.
  • Costs nothing
  • Recharge 10 seconds


Ability Disable Free-Fire
Hold Fire
  • Prevents the unit from acquiring targets automatically. It will only attack manually-selected targets.
  • Requires the unit to be Camouflaged.
  • Costs nothing.
  • Duration: permanent until deactivated.
  • Cooldown: None

The PAK 38 50mm Anti-tank Gun is the main Anti-Tank gun for the Wehrmacht, being very similar in design and use to its American counterpart.

Description

The PaK 38 is an Anti-Tank Gun, a light direct fire Artillery piece made for use against enemy vehicles (and armored structures, if necessary). It's manned by a crew of 3- a Gunner, Loader, and Spotter. It can still operate without the Spotter, though it requires at least 2 men.

The gun is small enough to be moved by hand around the battlefield in its wheeled carriage, and is very easily hidden. The front is protected by a small shield, which isn't particularly effective at stopping bullets but offers meager protection for both crew and gun.

In real life, the PaK 38 was adopted fairly early on and used as the Wehrmacht's main Anti-Tank gun in 1940 and 1941 until sufficient amounts of the PaK 40, though continued to see use until the end of the war. It was also used as the basis for the Panzer III's KwK 38 and 39 main guns. Unlike in Company of Heroes, particularly by 1944 its penetration was very lacking and thus the weapon was only useful against lighter tanks outside of flanking, but like in game, it was an excellent ambush weapon.

Weapons

50mm Panzerabwehrkanone 38 L/60

The AT gun itself is a good all-around Anti-Tank gun. As expected, it has very good accuracy against vehicles- from a 90% chance at 40 meters to 65% at its max range of 60 meters. While the drop in accuracy is steep, the vast majority of Allied tanks and indeed units in general cannot return fire at this distance- and one of the few that can is the opposing AT gun, which is not a very effective counter. Accuracy against buildings is also very good, but against infantry it is negligible at any distance.

At base, each hit to an enemy vehicle does 150 damage with average penetration- usually enough for most Medium Tanks but rarely able to even scratch the paint of a Pershing or Churchill, or if the weapon is turned on the Axis, Panthers, Tigers, or King Tigers. However, while cloaked, the PaK 38 builds up an Ambush Bonus- a 25% damage boost along with penetration and accuracy boosts, for a total of 187.5 damage- making it a threat to any Allied vehicle.

If you are required to use the PaK 38 without its ambush bonus, its crew needs a mere 3.5 seconds to reload between each shot, making it one of the fastest reloading Anti-Tank cannons in the game, and compensating well for the lower alpha damage and penetration.

As with all Anti-Tank guns, it is restricted to a 40° cone of fire horizontally, and takes at least 2 seconds to rotate to a new heading. This is the weapon's most significant weakness, as the limited cone of fire makes it very difficult to get shots off at close range and means that a quick enemy can easily flank the weapon.

Pistole Parabellum 1908

The Pistole Parabellum 1908, commonly called the P08 Luger, is a semi-automatic pistol, used by the spotter of the PaK 38. Its meager 5 damage per hit along with a rather low fire rate and accuracy means that this weapon is almost entirely ineffective- even Engineers or British Officers will have no trouble overcoming this simple deterrent.

Veterancy

Although the PaK 38 is operated like a support weapon team, it gains veterancy through vehicle veterancy upgrades, available at the Kampfkraft Center. Veterancy applies to both existing and new PaK 38s created, as well as applies to any units who recrew the weapon on the Wehrmacht side.

Pak3850mmNoVeterancy
No Veterancy:
  • Unit is at normal combat efficiency.
Pak3850mmVeterancy1
Level 1 Veterancy:
  • Received damage decreased by 15%.
Pak3850mmVeterancy2
Level 2 Veterancy:
  • Maximum health increased by 15%.
Pak3850mmVeterancy3
Level 3 Veterancy:
  • Damage increased by 15.5%.

Overall, Veterancy 1 and 2 are not that useful for the PaK 38, as even with the received damage decrease and increased health the crew members are still fairly easily killed in a direct encounter with any other unit. However, the 3rd level increases its damage output by 15.5%, working well in combination with the existing Ambush Bonus, giving it a total of 216 damage, enough for any Allied vehicle to worry about.

Tips

  • Use the camouflage ability as often as possible. The only downside is that your crew moves slower, which is hardly a disadvantage with an already slow gun.
  • The PaK has a very long attack range, allowing it to support units from the second line, away from enemy fire. Just be careful when putting friendly vehicles in front of it.
  • In a pinch, the PaK is a decent, if not exceptional, choice to destroy enemy buildings. If a cocky American commander has built base buildings on the edge of his HQ sector, you can do some serious damage to them, or even destroy them outright if the Allied commander can't respond.
  • As the opponent to a commander using this unit, you can spot a cloaked PaK by clicking an infantry unit and hovering your mouse cursor where you suspect it is. If it is there, the cursor will show green cover where there should be none.
  • On the defense, position your AT guns on the flanks of where you think the enemy is going to attack, to avoid shooting the thicker front armor.
  • Recrewing your PaK 38 will almost certainly give you a better crew than the baseline one. Volksgrenadiers are particularly well suited for this, being cheap and in large enough squads as not to disband to take the weapon up.

Strengths

The PaK is a mobile AT gun that still provides some serious punch, as opposed to the static 88mm Flak or 17 pounder, meaning it's able to advance just behind the Infantry to keep them supported. It can scrap most enemy light vehicles in only a few shots, and a PaK 38 firing from cover into a vehicle during a Tank vs. Tank encounter can play a very decisive role in the outcome. Its Camo ability will help it greatly on the defense, not only giving it the ambush bonus, but making it far harder to see, and giving it a better chance to make a crucial shot before the enemy even begins to deal with it.

Weaknesses

"Mobile" in the PaK 38's terms should not be confused with "fast". Despite being classified as a vehicle, the PaK 38's move speed is terrible, and it's even slower when in camo. It can only barely keep pace with Infantry, and has almost no chance to keep up with any vehicle, even being easily outpaced by the slow King Tiger. On top of that, its cone of fire and the amount of time needed to build up the ambush bonus make it an overall defensively-focused weapon: If you want offensively-focused Anti-Tank power you'll have to invest in Panzerschreks or a StuG IV or Geshutzwagen.

Worse yet, perhaps, is that all of the basic crew members are very weak. Any enemy Infantry unit will easily slaughter an unescorted PaK 38 crew, and Snipers and Mortars can easily take out the weapon, even if it's attempting to retreat. Flanking from light vehicles is also concerning- but barring artillery, all of these problems can be solved simply by escorting the gun.

Quotes

After destroying enemy unit:

Gallery