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* Use the camouflage ability as often as possible. The only downside is that your crew moves slower, which is hardly a disadvantage with an already slow gun.
 
* Use the camouflage ability as often as possible. The only downside is that your crew moves slower, which is hardly a disadvantage with an already slow gun.
 
* The PaK has a very long attack range, allowing it to support units from the second line, away from enemy fire. Just be careful when putting friendly vehicles in front of it.
 
* The PaK has a very long attack range, allowing it to support units from the second line, away from enemy fire. Just be careful when putting friendly vehicles in front of it.
* In a pinch, the PaK is a decent, if not exceptional, choice to destroy enemy buildings. If a cocky American commander has built base buildings on the edge of his HQ sector, you can do some serious damage to them, or even destroy them outright if the Allied commander can't respond.
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* In a pinch, the PaK is a decent, if not exceptional, choice to destroy enemy buildings. If a cocky American commander has build base buildings on the edge of his HQ sector, you can do some serious damage to them, or even destroy them outright if the Allied commander can't respond.
 
* As the opponent to a commander using this unit, you can spot a cloaked PaK by clicking an infantry unit and hovering your mouse cursor where you suspect it is. If it is there, the cursor will show green cover where there should be none.
 
* As the opponent to a commander using this unit, you can spot a cloaked PaK by clicking an infantry unit and hovering your mouse cursor where you suspect it is. If it is there, the cursor will show green cover where there should be none.
 
* On the defense, position your AT guns on the flanks of where you think the enemy is going to attack, to avoid shooting the thicker front armor.
 
* On the defense, position your AT guns on the flanks of where you think the enemy is going to attack, to avoid shooting the thicker front armor.
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