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PM-41 82mm Mortar Squad
Army Soviet Army
Role Infantry-mobile Light Artillery Team
Men per Squad 6
Unit Cost 240Icon Manpower Small.png 240
6Icon PopCap Small.png 6
Prereq. None
Produced By Support Weapon Kampaneya
Cost to Reinforce 15Icon Manpower Small.png 15
1Icon PopCap Small.png 1
Infantry Type Infantry
Open Weapon Slots 0
Max. Speed 3 m/s


Overview Edit

The PM-41 mortar is a cheap (as much as a conscript squad) and simple artillery platform firing explosive shrapnel shells. It is used for siege and combat support, as well as firing smoke barrages to protect friendly units and flares to reveal the enemy.

Weapons Edit

The team are equipped with rifles, however these are almost useless against even the most fragile infantry and so they should be kept far away from combat, but within their mortar's firing range.

Abilities Edit

Mortar Barrage Edit

  • Costs nothing
  • Activation: Select Ground (at least 15 meters away)
  • Cooldown: 30 seconds (upon activation)


Fire Smoke Barrage Edit

  • Costs nothing
  • Activation: Select Ground (at least 15 meters away)
  • Cooldown: 30 seconds (upon activation)


Hold Fire Edit

  • Costs nothing
  • Activation: Immediate
  • Permanent until deactivated

Flare Edit

  • Costs 40Icon Munitions Small.png 40
  • Activation: Target Ground
  • Duration: 35 seconds
  • Cooldown: 30 seconds
  • Requires veterancy 1

Veterancy Edit

As a Soviet unit, the Mortar Squad can gain three levels of Veterancy. Each level brings its own specific benefits, increasing the unit's combat potential and/or survivability.

Accumulation Edit

Like all other Soviet units, the Mortar Squad obtains Veterancy points by killing enemy units. It receives 100% of the experience value of each unit it kills. Once it has accumulated a sufficient number of Veterancy points, it will automatically advance to the next level, gaining the related bonuses immediately.

Soviet units do not share Veterancy points with one another. To receive points, the unit must personally kill an enemy unit.

Bonuses Edit

At each Veterancy level, the Mortar Squad gains a specific set of bonuses as listed below.

Veterancy1 CoH2 Level 1 Veterancy:
  • "Flare" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • Rate of fire increased
  • Accuracy increased
Veterancy3 CoH2 Level 3 Veterancy:
  • Maximum range increased


Tactics Edit

Area Coverage Edit

When placed within range of the front line, the mortar team will automatically fire at visible enemies. Shells landing in the middle of enemy squads will do a lot of damage, killing squad members and sometimes even wiping them off the map, but this happens only once every few shots because of the mortar's scatter and because infantry are constantly moving.

Siege Edit

If the enemy occupies static positions, mortar shells can dislodge them. Simply order a barrage once they are visible. A shell hitting a building will hurt everyone inside, and enough shells will demolish even the sturdiest of houses and bunkers. This will take a very long time, however, and smart enemies will reposition their men.

Use of Smoke Edit

Nothing can shoot through a smoke cloud, aside from savvy commanders ordering cannon- and flame-armed units to attack ground. The PM-41 can drop smoke to get your troops in position for an attack, or allow them to retreat safely. It does take some time for the team to reposition, aim, and then fire, however, plus the shell's travel time, so keep that in mind.

Weaknesses Edit

Note that the Mortar Squad cannot board transport vehicles.

Any enemy unit within firing range of the mortar team will kill them, although the large squad size makes them somewhat more durable.

Comparison with GrW 34 Mortar Team Edit

The German mortar team has 4 men; you have 6, and will survive longer under attack.

They fire slightly faster and more accurately, but cost the same, making them strictly better in almost all aspects. To top it off, their special ability allows them to quickly return fire at your artillery, as well as reposition quickly. The only way the Soviet can win a mortar duel is by doing the impossible and getting shells to land accurately in the middle of the German teams to quickly wipe out their small squads.

Comparison with HM-38 120mm Mortar Squad Edit

When deciding whether to order the PM-41 or its big, doctrinal brother, the things to keep in mind are timing and cost versus need. Investing in the HM-38 can lead to you being set back in the early game due to its coming at CP 2 and somewhat expensive cost, but it is much more effective in combat.

Quotes Edit

Gallery Edit

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