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* Reinforced Barbed Wire
* [[Munition Cache]]
 
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* Schu-mine
* [[Fuel Cache]]
 
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* Bunker
* [[Barbed Wire]]
 
 
* [[S-Mines Field]]
 
* [[S-Mines Field]]
* [[Teller Mines]]
 
* [[Riegel 43 Anti-Tank Mine]]
 
 
* [[10.5cm leFH 18 Howitzer]]
 
* [[10.5cm leFH 18 Howitzer]]
 
* [[Pak 43 88mm AT Gun]]
 
* [[Pak 43 88mm AT Gun]]

Revision as of 23:00, 19 August 2018

The Oberkommando West is the German faction introduced in The Western Front Armies expansion pack, along with the US Forces.

Overview

The Oberkommando West is the second Axis faction featured in Company of Heroes 2. It is paired with the Wehrmacht Ostheer against the allies. Similar to their Wehrmacht brothers, their force relies on a well-trained army with a mix of versatile and specialized units. Their tanks are generally considered superior to the Allied tanks, but they are fewer in numbers and often more expensive. The OKW also

The Oberkommando faction is intended to represent Germany's military situation near the end of the Second World War. As a faction, they have access to cutting-edge military innovations, such as STG 44 Infrared scopes and the Jagdtiger heavy tank destroyer as well as some older, early war technologies such as the MG34 and the Walking Stuka rocket half-track. However, as a result of the worsening German economy, they cannot build caches on territory points and rely on salvaging wrecked vehicles and abandoned weapons to supplement their fuel income and with the right doctrine, munitions. Unlike the Ostheer Wehrmacht, the Oberkommando forces are aggressive and harassment oriented as their early forces are strong enough to rush territory points but generally have difficulty holding them. Some units, such as Obersoldaten, can booby-trap territory points to punish capturing enemy infantry with an explosive charge. Deployed units and vehicles must be carefully preserved, as the Oberkommando generally have difficulties collecting the resources (except manpower) to replace destroyed vehicles or squads with the same efficiency as other factions. This emphasis on unit preservation is also reflected in the Oberkommando's experience system: unlike the other faction units, which can only gain a total of three experience ranks, all Oberkommando units can achieve a total of five experience ranks.

The Oberkommando West is generally strong early-game with aggressive infantry but becomes arguably weaker mid-game with below-average early AT, but regains power late-game with advanced tanks.

OKW Buildings, Units and Vehicles

Oberkommando West
200px-Balkenkreuz.svg
Command Headquarters
Battlegroup Headquarters
Mechanized Regiment HQ
Schwerer Panzer HQ
Defensive Structures and Constructions
Doctrines
  • Special Operations Doctrine
  • Luftwaffe Ground Forces Doctrine
  • Breakthrough Doctrine
  • Elite Armor Doctrine
  • Scavenge Doctrine
  • Fortifications Doctrine
  • Firestorm Doctrine
  • Overwatch Doctrine

Default text.

Command Headquarters

The Command Headquarters

Battlegroup Headquarters

The Battlegroup Headquarters

Mechanized Regiment HQ

The Mechanized Regiment HQ

Schwerer Panzer HQ

The Schwerer Panzer HQ

Doctrinal Units

Doctrinal units are units that are called in from off map locations. Usually, these units are extremely effective at what they were designed to do. These will be units from the eastern and western fronts, large artillery guns and command units. They are the following units:

Doctrines

  • Special Operations Doctrine:
  • Luftwaffe Ground Forces Doctrine:
  • Breakthrough Doctrine:
  • Elite Armour Doctrine:
  • Scavenge Doctrine:
  • Fortifications:
  • Firestorm Doctrine:
  • Overwatch Doctrine: