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* Cooldown: 30 seconds
 
* Cooldown: 30 seconds
   
When this ability is activated, select a point on the ground at least 15 meters away from the '''<nowiki>Mortar Team'</nowiki>'''s current position. The team will move to within 75 meters of the target point, and fire a rapid salvo of 4 shells at this target.
+
When this ability is activated, select a point on the ground at least 15 meters away from the '''Mortar Team''''s current position. The team will move to within 75 meters of the target point, and fire a rapid salvo of 4 shells at this target.
   
 
The benefit to using this ability is speed: the team will fire one shell every 4 seconds, instead of the normal 8–10 seconds. This will blast the target area rapidly, allowing little time for enemy units to escape once they realize they're being bombarded, and generally cuts down on this unit's normally long attack duration.
 
The benefit to using this ability is speed: the team will fire one shell every 4 seconds, instead of the normal 8–10 seconds. This will blast the target area rapidly, allowing little time for enemy units to escape once they realize they're being bombarded, and generally cuts down on this unit's normally long attack duration.
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* Cooldown: 30 seconds
 
* Cooldown: 30 seconds
   
When this ability is activated, select a point on the ground at least 15 meters away from the '''<nowiki>Mortar Team'</nowiki>'''s current position. The team will move to within 75 meters of the target point, and fire a rapid salvo of 6 smoke shells at this target.
+
When this ability is activated, select a point on the ground at least 15 meters away from the '''Mortar Team''''s current position. The team will move to within 75 meters of the target point, and fire a rapid salvo of 6 smoke shells at this target.
   
 
The smoke shells don't deliver any damage, but instead will each create a large cloud of smoke, lasting 30 seconds. With 6 shells in the salvo, the resulting smoke cloud will be very large, often covering an area at least 25 meters in diameter. This smoke cloud will act to break line-of-sight between enemy units on either side of it. As a result, units on both sides will have a hard time hitting each other.
 
The smoke shells don't deliver any damage, but instead will each create a large cloud of smoke, lasting 30 seconds. With 6 shells in the salvo, the resulting smoke cloud will be very large, often covering an area at least 25 meters in diameter. This smoke cloud will act to break line-of-sight between enemy units on either side of it. As a result, units on both sides will have a hard time hitting each other.
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There are several tactical uses for a '''Smoke Barrage'''. For one, it can be used to end a battle prematurely, by suddenly concealing your units from enemy fire. Use this time to withdraw or relocate. Alternately, you can rain down smoke on an enemy position to effectively disable any accurate fire coming from that position, buying time for your units to surround it safely and then begin a powerful attack once the smoke clears. This can be particularly effective at preventing an [[88mm Flak 36 AT/AA]] gun from destroying any unit coming to kill it, especially if they intend to kill the crew and take over the gun. 
 
There are several tactical uses for a '''Smoke Barrage'''. For one, it can be used to end a battle prematurely, by suddenly concealing your units from enemy fire. Use this time to withdraw or relocate. Alternately, you can rain down smoke on an enemy position to effectively disable any accurate fire coming from that position, buying time for your units to surround it safely and then begin a powerful attack once the smoke clears. This can be particularly effective at preventing an [[88mm Flak 36 AT/AA]] gun from destroying any unit coming to kill it, especially if they intend to kill the crew and take over the gun. 
   
=== [[File:Ability Disable Free-Fire.png]] Disable Free-Fire [H] ===
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=== [[File:Ability Disable Free-Fire.png]] Disable Free-Fire ===
 
* Costs nothing
 
* Costs nothing
 
* Activation: Immediate
 
* Activation: Immediate
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At each [[Veterancy]] level, the '''Mortar Team''' gains a specific set of bonuses as listed below. These bonuses are cumulative with each other.
 
At each [[Veterancy]] level, the '''Mortar Team''' gains a specific set of bonuses as listed below. These bonuses are cumulative with each other.
   
{| border="0"
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{| border=0
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy Mortar Team 0.png]]
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| style="vertical-align: top; width: 60px; text-align: center;"|[[File:Veterancy Mortar Team 0.png]]
| style="vertical-align: top;" |'''No Veterancy:'''
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| style="vertical-align: top;"|'''No Veterancy:'''
 
*Unit is at normal combat efficiency.
 
*Unit is at normal combat efficiency.
 
|-
 
|-
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy Mortar Team 1.png]]
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| style="vertical-align: top; width: 60px; text-align: center;"|[[File:Veterancy Mortar Team 1.png]]
| style="vertical-align: top;" |'''Level 1 Veterancy:'''
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| style="vertical-align: top;"|'''Level 1 Veterancy:'''
 
*+15% accuracy with all weapons.
 
*+15% accuracy with all weapons.
 
*20% harder to hit by any enemy weapon.
 
*20% harder to hit by any enemy weapon.
 
|-
 
|-
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy Mortar Team 2.png]]
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| style="vertical-align: top; width: 60px; text-align: center;"|[[File:Veterancy Mortar Team 2.png]]
| style="vertical-align: top;" |'''Level 2 Veterancy:'''
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| style="vertical-align: top;"|'''Level 2 Veterancy:'''
 
*+33% faster firing rate.
 
*+33% faster firing rate.
 
*+25% resistance to [[Suppression]].
 
*+25% resistance to [[Suppression]].
 
*+15% Damage Reduction from all sources.
 
*+15% Damage Reduction from all sources.
 
|-
 
|-
| style="vertical-align: top; width: 60px; text-align: center;" |[[File:Veterancy Mortar Team 3.png]]
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| style="vertical-align: top; width: 60px; text-align: center;"|[[File:Veterancy Mortar Team 3.png]]
| style="vertical-align: top;" |'''Level 3 Veterancy:'''
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| style="vertical-align: top;"|'''Level 3 Veterancy:'''
 
*+20% accuracy with all weapons.
 
*+20% accuracy with all weapons.
 
*+50% damage with all weapons.
 
*+50% damage with all weapons.
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The one important rule to remember regarding '''Mortar Team''' use is this: keep your target immobile. This should be easy when the target is a building or [[Defensive Structure]], but keeping a mobile enemy unit in one place, to be accurately bombarded by the slow mortar shells, requires good coordination with other units.
 
The one important rule to remember regarding '''Mortar Team''' use is this: keep your target immobile. This should be easy when the target is a building or [[Defensive Structure]], but keeping a mobile enemy unit in one place, to be accurately bombarded by the slow mortar shells, requires good coordination with other units.
   
A '''Mortar Team''' is almost entirely useless on its own. For one, a lone '''Mortar Team''' is exposed to enemies. It can be hunted down by enemy light vehicles, and can be bombarded by the enemy's own artillery. Furthermore, as explained above, other units need to keep the '''<nowiki>Mortar'</nowiki>'''s targets stationary. The only time a '''Mortar Team''' would be able to work on its own is when bombarding enemy fortifications - especially [[Bunker]]s which are its favourite target. Still, if the '''Mortar''' is too exposed, enemy units may come looking for it.
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A '''Mortar Team''' is almost entirely useless on its own. For one, a lone '''Mortar Team''' is exposed to enemies. It can be hunted down by enemy light vehicles, and can be bombarded by the enemy's own artillery. Furthermore, as explained above, other units need to keep the '''Mortar''''s targets stationary. The only time a '''Mortar Team''' would be able to work on its own is when bombarding enemy fortifications - especially [[Bunker]]s which are its favourite target. Still, if the '''Mortar''' is too exposed, enemy units may come looking for it.
   
 
=== Keeping the Enemy Stationary ===
 
=== Keeping the Enemy Stationary ===
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