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ML-20 152mm Gun-Howitzer
File:ML-20 152mm Howitzer picture COH2 Soviet.png
Army Soviet Army
Role Long-range heavy artillery emplacement
Unit Cost 400CoH2 Manpower Icon 400
50CoH2 Fuel Icon 50
13CoH2 Population Icon 13
Upkeep per Minute 19.5CoH2 Manpower Icon 19.5
Prereq. Guard Rifle Combined Arms Tactics
Soviet Combined Arms Army
Soviet Reserve Army
Terror Tactics
Produced By Combat Engineers
Primary armament ML-20 152mm Gun-Howitzer
Secondary armament 2x Mosin Nagant
Primary armament penetration Guaranteed
Firing Range 35 to 250
Sight Range 35
Health 400Icon Health Small 400 (weapon)
80Icon Health Small 80 (each crewman)
Armor 70
Abilities (2)
Heavy Artillery Barrage
  • The howitzer fires 8 shells at a target.
  • This is the only attack possible with this weapon. It will not automatically fire at targets within visible range.
  • Costs nothing
  • Cooldown: 90 seconds.


Creeping Smoke Barrage

  • The howitzer fires Creeping Smoke Barrage.
  • Requires Veterancy 1.
  • Costs 30CoH2 Munition Icon 30
  • Cooldown: 90 seconds.

The ML-20 152mm Gun-Howitzer is a heavy artillery Defensive Structure in Company of Heroes 2. With a very long range and a powerful 8-shell artillery salvo, the ML-20 152mm Gun-Howitzer is one of the deadliest artillery units in the game. It can easily level structures, kill infantry (exposed or otherwise) and even hurt armored vehicles. Unfortunately, once constructed the 152mm Gun-Howitzer is completely immobile, and takes up a large amount of Population CapIcon PopCap Small Population Cap points. In addition, being a Weapon Team, its crew can be killed and the weapon captured by the enemy.

Description[]

The ML-20 152mm Howitzer is not truly a Defensive Structure, but more of a Weapon Team. It consists of the gun itself, and three crewmen: two to operate the howitzer, and two additional crewman to provide some covering fire or replace one of the other crew members if they are killed.

The Howitzer does not automatically open fire at enemy targets. Instead, it needs to be ordered to fire manually, using an ability called Heavy Artillery Barrage, which will fire a 8-shell salvo at any designated target. This is an impressive range for an artillery piece, possibly reaching the enemy's base if the weapon is placed far enough forward. The salvo may be fired into the Fog-of-War.

Although powerful, the 152mm Gun-Howitzer has several serious drawbacks:

For one, it is completely stationary, and cannot be moved at all once constructed - only rotated around its own axis. It cannot be scuttled either, so once constructed it will stay there until destroyed, consuming Population CapIcon PopCap Small Population Cap points. The only way to release those points is to deliberately get the gun's crew killed. Also, being stationary, this gun is a perfect target for enemy artillery counter-bombardment or a swift hit-and-run attack.

That leads to the second drawback: as a Team Weapon, the men operating this gun can be killed separately, and have no real protection from the flanks, rear, or from above. If two crewmen are killed, the third dies automatically, leaving the weapon abandoned (unless it was also destroyed in the same attack). Other infantry units, including enemies, can then capture and use this gun.

Nonetheless, a 152mm Howitzer properly protected by Defensive Structures or other units can wreak serious havoc on enemy units. It can provide defensive fire against enemies attempting to enter your territory, or can bombard enemy unit concentrations or even the enemy's own base.

Weapons[]

Abilities[]

The ML-20 152mm Gun-Howitzer only has one ability, the Heavy Artillery Barrage, which also functions as this unit's only method of attack. It launches 8 shells at the target position.

Ability Barrage COH2 Ostheer 152mm Howitzer Barrage[]

  • Costs nothing
  • Activation: Select Ground
  • Cooldown: 90 seconds

When this ability is activated, select a point on the ground. The 152mm Howitzer will rotate to face this target if necessary, and proceed to fire 9 shells at it. The target point can be in the Fog-of-War, but firing into areas without vision will have an accuracy/more scatter penalty.

This is the gun's only attack. It will not fire at any target unless directed to do so by using this specific ability. You can also right-click on the ground while this unit is selected to order it to use the Heavy Artillery Barrage on that point.

The further away the target area, the less accurate the shells. However, the particular ballistic properties of this gun will usually put the shells either on top of the target, in front of the target, or behind it. Take this into consideration when bombarding a group of enemy units.

Ability Barrage COH2 Ostheer Creeping Smoke Barrage[]

  • Requires Veterancy 1.
  • Activation: Select Ground
  • Costs 30CoH2 Munition Icon 30
  • Cooldown: 90 seconds.

When this ability is activated, select a point on the ground. The 152mm Howitzer will rotate to face this target if necessary, and proceed to fire a series of creeping barrage smoke shells.

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Creeping Smoke Barrage' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • -15% scatter.
  • +30% rotation speed.
  • -25% recharge time for barrages.
Veterancy3 CoH2 Level 3 Veterancy:
  • +33% maximum range.

Tactics[]

Placement and Relocation[]

Defensive Fire[]

Offensive Fire[]

Weaknesses[]

Quotes[]

Gallery[]

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