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MG42 HMG Squad Icon COH2 Ostheer
MG42 Heavy Machine Gun Team
A MG42 team behind sandbags
Army Wehrmacht Ostheer
Role Heavy Machine Gun Support Infantry
Men per Squad 4
Unit Cost 260CoH2 Manpower Icon 260
7CoH2 Population Icon 7
Upkeep per Minute 10.5CoH2 Manpower Icon 10.5
Produced By Kampfgruppe Headquarters
Cost to Reinforce 22CoH2 Manpower Icon 22
1CoH2 Population Icon 1
Health per Man 80Icon Health Small 80
Build Time 36 seconds
Received Accuracy 1.25
Basic Weapon 1x MG42
3x MP40
Firing Range 45
Sight Range 35
Max. Speed 3 m/s
Abilities (2)
Ability Incendiary Armor Piercing COH2 Ostheer
Incendiary Armor Piercing Rounds
  • Shortly increases damage and penetration to fight light armor.
  • Requires Veteran 1
  • Cost: 15CoH2 Munition Icon 15

Icons commander german sprint ability
  • Increases movement speed for a short period of time.
  • Doctrinal ability
  • Cost: 10CoH2 Munition Icon 10

The MG42 Heavy Machine Gun Team is the Ostheer anti-infantry unit. Once set up, the MG42's amazing rate of fire can rapidly suppress infantry within its arc of fire. 1200 rounds per minute causes all but the very foolhardy to hug the dirt.


The MG42 team is available at the Kampfgruppe Headquarters from the start of the game. Compared to the Soviet Maxim HMG, the MG42 takes longer to deploy and undeploy but has a much wider firing arc, making it harder to outflank. At veterancy 1, it can fire incendiary rounds to tear apart light vehicles and halftracks.

MG42 teams synergize particularly well with pioneers in the early game, considering their long sight and effectiveness at close range.


Ability Incendiary Armor Piercing COH2 Ostheer Incendiary Armor Piercing Rounds[]

  • Requires Veteran 1
  • Cost 15CoH2 Munition Icon 15 to activate
  • Duration: 30 seconds
  • Cooldown: 20 seconds

After reaching veteran 1 the HMG team gets access to the Incendiary Armor Piercing Rounds. As the name implies, this is a two-fold upgrade to it damage output: its damage increases by 100% and has +9 penetration. When activated the team begins a new reload cycle (that is 50% faster than a normal cycle) to load the new rounds.

The extra damage makes short work of any infantry that gets hit, even when suppressed. Its armor piercing rounds are a good way to deter enemy light vehicles. A light vehicle is easily killed when the HMG can get multiple burst off. The health of medium and heavy vehicles is generally too high to make this weapon a threat to them, even light tanks can withstand these rounds to an extent.

Icons commander german sprint ability Sprint []

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.


Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Incendiary Armor Piercing Rounds' veteran ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • +20% suppression
  • +30% weapon rotation speed
Veterancy3 CoH2 Level 3 Veterancy:
  • +30% accuracy
  • +20% burst rate of fire
  • +10% weapon rotation speed