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M3A1 Scout Car Icon COH2 Soviet
M3A1 Light Scout Car
M3A1 Scout Car picture COH2 Soviet
Army Soviet Army
Role Light Reconnaissance and Infantry Transport Vehicle
Unit Cost 190CoH2 Manpower Icon 190
15CoH2 Fuel Icon 15
3CoH2 Population Icon 3
Upkeep per Minute 4.5CoH2 Manpower Icon 4.5
Prereq. None
Produced By Special Rifle Command
Build Time 30 seconds
Received Accuracy 18.0
Primary armament 1x M2 Browning .50 cal
Secondary armament 1x M1919 Browning .30 cal
Firing Range 35
Sight Range 50
Can Be Loaded With 1 squad of infantry.
Health 200Icon Health Small 200
Armor 5.4 (front)
4.2 (rear)
Max. Speed 7.3
Abilities (1)
  • Increases maneuverability
  • Decreases chance to be hit

The American-built M3A1 Scout Car's four-wheel drive gives good mobility for scouting. Two machine guns provide cover when transporting a single infantry squad.


A light scout vehicle armed with two machine guns, one facing forward and one covering the rear. The scout car is fragile and very lightly armored, likely damaged from small arms fire and easy to destroy with heavier anti-tank weapons, including Panzerfausts from Grenadiers and Volksgrenadiers; they tend to damage the engine.


The M3A1 Scout Car is armed with one .50cal machine gun and one .30cal machine gun, .50cal facing forward and .30cal facing backwards. A good portion of its firepower comes from the infantry embarked on it firing from its open top.

Troop Transportation[]

In addition to its offensive capabilities, the M3A1 Scout Car is a transportation vehicle. You may load up to 6 infantrymen into this halftrack, or one infantry squad. It can't carry weapon teams, however. Up to 4 infantrymen can fire out of the scout car and the scout car can capture territories if it is transporting an infantry squad. A Penal Battalion embarked on the Scout Car is a decent early-game combination, while a squad of Partisan Troops makes the unit quite deadly against unprepared infantry at close range.



  • Costs 10CoH2 Munition Icon 10
  • Duration: 20 seconds
  • Cooldown: 90 seconds
  • Requires veterancy 1
  • Activation: Immediate

The Overdrive ability increases the maneuverability of the Scout Car, decreasing its chances of being hit.


As a Soviet unit, the M3A1 Scout Car can gain three levels of Veterancy. Each level brings its own specific benefits, increasing the unit's combat potential and/or survival.


The M3A1 Scout Car receives experience points for killing enemy units. Once it has accumulated a sufficient number of experience points, it will automatically advance to the next level of veterancy.


At each veterancy level, the M3A1 Scout Car gains a specific set of bonuses. These bonuses are cumulative to each other:

Veterancy1 CoH2 Level 1 Veterancy:
  • "Overdrive" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • "Secure Territory" unlocked.
  • Sight range increased by 30%.
  • Accuracy increased by 30%.
Veterancy3 CoH2 Level 3 Veterancy:
  • Accuracy increased by 20%
  • Rotation increased by 20%
  • Acceleration increased by 20%
  • Speed increased by 20%


As a recon unit, the scout car's large line of sight can be used to give your forces additional information, particularity for weapon teams(MGs,Mortars,AT guns) to attack hostiles in enfilade. Not to mention the M3A1's M2 .50cal machine gun can provide extra firepower against unarmored and lightly armored units. Furthermore, if a Soviet commander doesn't need a vehicle purely for reconnoiter he can add a single infantry squad to act as a raid/response unit to attack and defend resource/VP points respectively. Finally, when on the offensive the M3A1's M2 .50cal in front and a .30cal in the rear, along with the combined firepower of an infantry squad, make it one of the best(if not the best) units for hit-and-run tactics on infantry and/or weapon teams.


The scout car is extremely fragile as its armor is easily penetrated, even by rifle fire. Tanks, panzerchreks, even anti-tank rifles will reduce this car to debris within seconds.


"Light scout car ready for orders."