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Maxim Squad HMG Icon COH2 Soviet
M1910 Maxim Heavy Machine Gun
MaximCoH2
A Maxim MG crew behind Sandbags.
Army Soviet
Role Machine Gun Support Infantry
Men per Squad 6
Unit Cost 260CoH2 Manpower Icon 260
7CoH2 Population Icon 7
Upkeep per Minute 10.5CoH2 Manpower Icon 10.5
Prereq. None
Produced By Support Weapon Kampaneya
Cost to Reinforce 20CoH2 Manpower Icon 20
1CoH2 Population Icon 1
Health per Man 350Icon Health Small 350 Maxim
80Icon Health Small 80 per man
Build Time 28 seconds
Received Accuracy 1.25
Basic Weapon 1x M1910 Maxim MG
5x Mosin Nagant Rifles
Firing Range 45
Sight Range 35
Max. Speed 3.6 m/s
Abilities (1)
Sustained Fire
  • Cost: 15CoH2 Munition Icon 15
  • Cooldown: 50 seconds
  • Duration: 30 seconds

The venerable 7.62mm M1910 Maxim heavy machine gun can lay down sustained fire that is capable of suppressing even large groups of infantry. Wheeled carriage is mobile.

Overview[]

The M1910 Maxim Heavy Machine Gun is a 6-man weapon team pushing a machinegun on a wheeled carriage.

Weapons[]

Most of the men carry Mosin-Nagant Bolt-Action rifles, and one man handling the Machine Gun.

Abilities[]

Ability Sustained Fire COH2 Soviet Sustained Fire[]

  • Cost: 15CoH2 Munition Icon 15
  • Cooldown: 50 seconds
  • Duration: 30 seconds

Using the Maxim's low rate of fire and water-cooling system to their advantage, the crew will sustain fire for prolonged periods of time.

  • Doubles Burst fire time Length.
  • Halves Cooldown time.
  • Increases Suppression by 25%

Veterancy[]

At each Veterancy level, crew of the M1910 Maxim Heavy Machine Gun gains a specific set of bonuses as listed below.

Veterancy1 CoH2 Level 1 Veterancy:
  • During 'Sustained Fire' ability MG crew reload time is halved.
Veterancy2 CoH2 Level 2 Veterancy:
  • Supression power increased by 20%.
  • Horizontal traverse increased by 30%.
Veterancy3 CoH2 Level 3 Veterancy:
  • Rate of fire increased by 20%.
  • Accuracy increased by 30%.
  • Horizontal traverse increased by 10%.

Tactics[]

The MG squad should be inside a building, as they can change the position of MG automatically and quickly. Also they enjoy a wider arc of fire while garrisoned. If there are no buildings, they should be placed in cover and where the enemy is expected to come from.

The gun carriage makes their arc of fire narrower than the MG42 as well as the British Vickers, but it allows the team to set up and tear down their weapon much faster, allowing the Maxim to effectively support aggressive pushes into enemy lines. It also lets them swivel the gun slightly faster to target different squads within the arc.

A machinegun duel always comes down to who fires first, and who manages to turn the other squad from suppressed to pinned. Conscripts should be kept near your Maxim at all times to damage and kill suppressed units, as well as guard against flanking attacks.

Weaknesses[]

Because of their lack of width, it is very easy for enemies to avoid the fire by simply moving to the side. They can be flanked with even greater ease due to this, although alert players can take advantage of the Maxim's quick setup to turn the gun on the approaching enemies.

German, American and British machineguns have some way to gain enough penetration to save themselves from light vehicles. The Maxim is the exception, and although it is able to damage German halftracks and scout-cars it will still lose badly, even if in heavy cover or a building. The Panzer II "Luchs" Light Tank has more armor, and will not even feel threatened.

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