|Sd.Kfz. 250/10 leichter Schützenpanzerwagen (3.7 cm PaK) Light AT Half-track|
Two Light AT Half-tracks attacking.
|Role||Medium Tank Destroyer|
Manpower: 260 |
Population cap: 6
|Produced By||Panzer-Support Kommand|
|Primary armament||37mm L/45 Pak 36|
"Go ahead sir, ready for orders."
Half-tracks are very common in the Axis forces, and in the Panzer Elite, they are a mainstay of their forces and are modified to suit different roles in the battlefield. One modification of it is the replacement of its MG34 machine guns with a 37mm anti-tank gun. This gives the Panzer Elite a highly mobile tank destroyer, at the cost of armor and anti-infantry capabilities that most tanks have. This 37mm gun is a pre-war Pak 36; it was a useless piece of equipment against tanks, but as time went by the Germans actively upgraded their shells with tungsten-cored armor-piercing shells. Eventually, this was also upgraded to shaped-charged warheads, enabling the half-track to engage and destroy tanks. Even though it does not have the caliber to destroy enemy tanks quickly, a few of these can halt an advance because of the gun crew's ability.
It is cheap for its purpose; masses of these can halt an armored advance and destroy them.
It is fast, just like any other medium vehicle. This mobility lets them move out of the firing line of an enemy tank or move to another vantage point to hunt down vehicles. It has abilities that tanks lack. The gun crew also has the skill to aim at an incoming vehicle's treads, wheels or engine, immobilizing it completely, making them vulnerable to more anti-tank fire unless there are units repairing the immobilized vehicle. Although it lacks any sort of defense against infantry, the gun crew has managed to circumvent this to a degree with their skill - they can fire at infantry using the tank gun itself. They are so skilled at it that they can fire at moving infantry without any difficulty, though this will hamper the rate of fire and movement speed for the duration of the ability.
For a light Anti-tank vehicle, it is very useful against masses of heavy tanks and vehicles. Its treadbreaker ability lets it immobilize any incoming vehicle for a nominal munitions cost. While this is active, any target will be immobilized permanently unless repaired. It will fire 4 immobilizing shots before going into cooldown of 240 seconds unless followed by a munitions halftrack, its cooldown then is ~4 seconds, which is shorter than it takes it to fire those shots. This is particularly useful, even with an overwhelming amount of vehicles and tanks - three of these or four would be more than enough to counter six to ten tanks in the field. If in any case that it encounters infantry on its own, use its Focused Firing ability to take a squad down. But if possible, have it escorted with heavy armor and infantry to prevent such an encounter.
Use its speed to relocate to another vantage point to ambush incoming vehicles, hunt down retreating tanks, or retreat altogether. If the targets are already immobilized, retreat have a spotter ready to finish them off from afar. Like most anti-tank guns, it has a longer range than its visual range, spotters would support its firing ability.
With all these advantages however, keep in mind that it is only a half-track with an anti-tank gun. A few hits from other anti-tank units will destroy it. It lacks enough armor to deflect bullets.
Unfortunately, with all these advantages, they are not durable. They are half-tracks and are not immune to small-arms fire from infantry. A direct confrontation with heavy armor will destroy it with a few shots unless it uses the tread breaker to stop it from chasing it as it retreats. It has no main defense against infantry, and enough saturated rifle fire will destroy it.