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Jaeger Command Squad Icon COH2 Ostheer
Jaeger Command Squad
Jaeger Command Squad picture COH2 Ostheer
Army Wehrmacht Ostheer
Role Elite Infantry
Men per Squad 5
Unit Cost 300CoH2 Manpower Icon 300
8CoH2 Population Icon 8
Upkeep per Minute -12CoH2 Manpower Icon −12
Prereq. Storm Doctrine
Jaeger Infantry Doctrine
Produced By Call-in
Cost to Reinforce 30CoH2 Manpower Icon 30
1CoH2 Population Icon 1
Health per Man 80Icon Health Small 80
Basic Weapon 3x G43
2x Kar98k
Firing Range 40 meters
Sight Range 42 meters
Open Weapon Slots 2
Max. Speed 3 m/s
Abilities (5)
Icons ability german panzerfaust
Fire Panzerfaust
  • Fire a short-range anti-tank weapon at enemy vehicles.
  • Costs: 25CoH2 Munition Icon 25


Icons ability german rifle grenade shot
Rifle Grenade Shot
  • Fire a high-explosive rifle grenade
  • Requires: Battle Phase 1
  • Cost: 30CoH2 Munition Icon 30


Icons commander german flare ability
Flare
  • Heal target friendly squad.
  • Requires: Veteran 1
  • Cost: 30CoH2 Munition Icon 30


Icons ability german smoke grenade
Model 24 Smoke Grenade
  • Squad will throw a Stielhandgranate with a smoke charge to mask the target area. .
  • Cost: 15CoH2 Munition Icon 15


Icons commander german sprint ability
Sprint
  • Increases movement speed for a short period of time.
  • Cost: 10CoH2 Munition Icon 10

A Jaeger squad equipped with rapid-fire G43s and camouflage that excels at ambushing and flanking enemy positions that is prepared for any battlefield situation.

Overview[]

The Jaeger Command Squad is similar to the OKW's Jaeger Light Infantry Recon Squad but more powerful with additional men and 3x G43s instead of just one. Unlike the OKW's Jaegers the Ostheer may only have one Jaeger Command Squad active at any given time.

Weapons[]

G43[]

The “Gewehr 43“ is a semi-automatic rifle that is based on the Soviet SVT-40. It is slightly better at long range than the Kar98k and almost twice as good at short range due to its greater rate of fire. G43s are also much better at shooting on the move (only 20% penalty instead of 50%) allowing your Jaegers to stay mobile while also dealing decent damage which also makes them much more potent at wiping Squads on retreat.

Karabiner 98k kurz (Kar98k)[]

The Kar98k is the standard bolt-action rifle issued to Grenadiers. The squad carries 4 of these when they enter the battlefield.

Bolt-action rifles fire rather slowly, taking about 4 seconds between each shot at long range. Each hit delivers 16 points of damage, so it would take 5 hits to kill an enemy infantryman. It does have the highest accuracy among comparable core infantry units in the game. Firing while moving is generally a bad idea, it decreases accuracy with 50% and increases time between shots even more.

A Grenadier Squad with 4 man can deliver the highest damage output of all core infantry squads at long range, only surpassed by the Infantry Section.

Abilities[]

Icons ability german panzerfaust Fire Panzerfaust[]

  • Cost 25CoH2 Munition Icon 25 to activate
  • Activation: Select Vehicle/Building (Enemy)
  • Cooldown: 15 seconds

Grenadiers can fire a short-range Panzerfaust anti-tank warhead at at enemy vehicles. If it brings the target vehicle below 75% HP, it will cause engine damage. This is an extremely useful ability because engine damage brings the enemy vehicle to a crawl. Unable to move at normal speed, the vehicle exposes itself to your anti-tank weapons or tanks. It can give you time to bring in your anti-tank forces or if that is already the case the vehicle is unable to move out of harms way.

Light vehicles that roam the battlefield in the early game will instantly receive engine damage because of their low overal health. Bigger vehicles like tanks can survive a Panzerfaust with no engine damage, so make sure you damage the vehicle beforehand or bring in another squad that can fire another Panzerfaust. Behemoths like the ISU-152 or the IS-2 with their thick frontal armor may even need three or more Panzerfausts before they can be stopped.

Panzerfausts can also be targeted on buildings or munitions/fuel caches, although this does not do very much damage.

Icons ability german rifle grenade shot Rifle Grenade Shot[]

  • Requires Battle Phase 1
  • Cost 30CoH2 Munition Icon 30 to activate
  • Activation: Select Area
  • Cooldown: 25 seconds

Grenadiers can fire a 30mm high-explosive Gewehrsprenggranate, or Rifle Grenade. This is essentially a modified grenade mounted in a normal Kar98k rifle and uses a blank cartridge to blast the grenade away. The grenade travels in an arc towards the selected area and explodes inflicting damage onto the enemy target.

It has somewhat lower damage than grenades thrown from hand but can be fired over a longer range. It is therefore rather easy to dodge and can not kill models in Cover Heavy Heavy Cover but a squad that is clumped up behind a tree or at a fence can be wiped with a single well-placed Rifle grenade.

Icons ability german smoke grenade Model 24 Smoke Grenade[]

  • Cost 15CoH2 Munition Icon 15 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

Squad will throw a Stielhandgranate with a smoke charge to mask the target area.

Icons commander german sprint ability Sprint []

  • Cost 10CoH2 Munition Icon 10 to activate
  • Duration: 5 seconds
  • Cooldown: 35 seconds

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Icons commander german flare ability Flare[]

  • Requires Veteran 1
  • Cost 30CoH2 Munition Icon 30 to activate
  • Duration: 30 seconds
  • Cooldown: 35 seconds

A slow-falling parachute flare reveals the target area.

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Flare' veteran ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • +40% weapon accuracy
  • Unit automatically heals when out of combat
Veterancy3 CoH2 Level 3 Veterancy:
  • -20% weapon cooldown
  • -23% received accuracy
  • -25% recharge time for Panzerfaust
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