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Grenadiers can construct an empty bunker, giving heavy cover for the squad inside it. |
Grenadiers can construct an empty bunker, giving heavy cover for the squad inside it. |
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− | MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations |
+ | MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations station three medics that heal friendly infantry in its vicinity. These are most commonly placed at your HQ or retreat point to heal infantry that is reinforcing. Reinforcement Points can reinforce nearby infantry and are a good way to keep pressure on your opponent by circumventing the need to retreat to your HQ. |
== Abilities == |
== Abilities == |
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* Cooldown: 15 seconds |
* Cooldown: 15 seconds |
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− | Grenadiers can fire a Panzerfaust Anti-Tank Warhead at short range at enemy vehicles. |
+ | Grenadiers can fire a Panzerfaust Anti-Tank Warhead at short range at enemy vehicles. If it brings the target vehicle below 75% HP, it will cause engine damage. |
=== [[File:RfileGrenade.png]] '''Rifle Grenade Shot''' === |
=== [[File:RfileGrenade.png]] '''Rifle Grenade Shot''' === |
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* Cost {{Munitions|20}} to activate |
* Cost {{Munitions|20}} to activate |
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* Cooldown: 45 seconds |
* Cooldown: 45 seconds |
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− | Field First Aid |
+ | Field First Aid lets the squad, after obtaining Veterancy Rank 1, heal other nearby squads. |
=== [[File:HullDown.png]] '''Hull Down''' === |
=== [[File:HullDown.png]] '''Hull Down''' === |
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− | * Requires the '''Hull Down''''' ''ability from''' '''the''' Fortified Armor Doctrine''' |
+ | * Requires the '''Hull Down''''' ''ability from''' '''the''' Fortified Armor Doctrine, Festung Armor Doctrine, '''and''' Defensive Doctrine''' |
* Cost nothing |
* Cost nothing |
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Friendly vehicles can be set in an immobile Hull Down position in tactical places. While in Hull Down, vehicles cannot move but get defensive bonuses and on the offense increased accuracy and quicker loading times. It takes 15 seconds to be placed in a Hull Down position but vehicles can exit this position instantly to move again. |
Friendly vehicles can be set in an immobile Hull Down position in tactical places. While in Hull Down, vehicles cannot move but get defensive bonuses and on the offense increased accuracy and quicker loading times. It takes 15 seconds to be placed in a Hull Down position but vehicles can exit this position instantly to move again. |
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* Cost {{Munitions|60}} to upgrade |
* Cost {{Munitions|60}} to upgrade |
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− | The MG-42 is one of the best machine guns in the war, offering an unparalleled rate of fire. This gun improves anti-infantry capability. Does not fire on the move. |
+ | The MG-42 is one of the best machine guns in the war, offering an unparalleled rate of fire. This gun improves anti-infantry capability at medium to long range. Does not fire on the move. |
== Veterancy == |
== Veterancy == |
Revision as of 06:21, 5 April 2016
- This is an article about Company of Heroes 2.
- Are you looking for the Grenadier Squad article for the original Company of Heroes?
Grenadiers | |||
---|---|---|---|
Army | Wehrmacht Ostheer | ||
Role | Core Infantry | ||
Men per Squad | 4 | ||
Unit Cost |
240 7 | ||
Upkeep per Minute | -? | ||
Produced By | Infanterie Kompanie | ||
Cost to Reinforce |
30 1 | ||
Health per Man | 80 | ||
Infantry Type | Infantry | ||
Basic Weapon | 4x Kar98k | ||
Firing Range | 35 meters | ||
Max. Speed | 3 m/s | ||
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Grenadiers are the core infantry soldiers of the German army. These troops are trained and experienced , capably led, and well equipped - the equal of any soldier in the war.
They are the most effective against infantry at long range and have versatile abilities.
They can be upgraded with a single MG42 LMG that greatly increases the squads rate of fire and deadliness against infantry.
Production
Bunker
Grenadiers can construct an empty bunker, giving heavy cover for the squad inside it.
MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations station three medics that heal friendly infantry in its vicinity. These are most commonly placed at your HQ or retreat point to heal infantry that is reinforcing. Reinforcement Points can reinforce nearby infantry and are a good way to keep pressure on your opponent by circumventing the need to retreat to your HQ.
Abilities
Fire Panzerfaust
- Cooldown: 15 seconds
Grenadiers can fire a Panzerfaust Anti-Tank Warhead at short range at enemy vehicles. If it brings the target vehicle below 75% HP, it will cause engine damage.
Rifle Grenade Shot
Fires a 30mm high-explosive Gewehrsprenggranate rifle grenade. This grenade travels in an arc towards the selected area, ideally infantry, and explodes inflicting damage onto the enemy target. It has low damage but better range than a thrown grenade.
Field First Aid
Field First Aid lets the squad, after obtaining Veterancy Rank 1, heal other nearby squads.
Hull Down
- Requires the Hull Down ability from the Fortified Armor Doctrine, Festung Armor Doctrine, and Defensive Doctrine
- Cost nothing
Friendly vehicles can be set in an immobile Hull Down position in tactical places. While in Hull Down, vehicles cannot move but get defensive bonuses and on the offense increased accuracy and quicker loading times. It takes 15 seconds to be placed in a Hull Down position but vehicles can exit this position instantly to move again.
Fire Pit
Fire Pits generate heat in the cold weather that stops your units from freezing and warms up freezing units. Can easily be destroyed. Can be placed on any open part of the map.
Upgrades
MG-42 LMG
The MG-42 is one of the best machine guns in the war, offering an unparalleled rate of fire. This gun improves anti-infantry capability at medium to long range. Does not fire on the move.