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Support Weapon Kampaneya
T2
Army Soviet Army
Role Support infantry production structure
Unit Cost 160CoH2 Manpower Icon 160
15CoH2 Fuel Icon 15
Produced By Combat Engineers
Health 1500Icon Health Small 1,500
Produces (3)
MaximHeavyMachineGunProductionIcon
M1910 Maxim Heavy Machine Gun
  • A 6-man heavy machine gun squad.
  • Costs 260Icon Manpower Small 260, 6Icon PopCap Small 6
  • Takes 26 seconds to produce


SovietMortarTeamProductionIcon
PM-41 82mm Mortar Squad
  • A 6-man mortar squad.
  • Costs 240Icon Manpower Small 240, 6Icon PopCap Small 6
  • Takes ? seconds to produce


ZiS-3 76mmDivisionalFieldGunProductionIcon
ZiS-3 76mm divisional field gun
  • A 6-man anti-tank gun crew
  • Costs 320Icon Manpower Small 320, 9Icon PopCap Small 9
  • Takes 36 seconds to produce

The Support Weapon Kampaneya is a production center built by the Soviet Army in Company of Heroes 2.

Game Info[]

Either a Special Rifle Command or Support Weapon Kampaneya is required to build the Tankoviy Battalion Command.

Production[]

The Support Weapon Kampaneya produces three units:

MaximHeavyMachineGunProductionIconM1910 Maxim Heavy Machine Gun[]

  • Costs 260Icon Manpower Small 260, 6Icon PopCap Small 6
  • Takes 26 seconds to produce

SovietMortarTeamProductionIconPM-41 82mm Mortar Squad[]

  • Costs 240Icon Manpower Small 240, 6Icon PopCap Small 6
  • Takes ? seconds to produce

ZiS-3 76mmDivisionalFieldGunProductionIconZiS-3 76mm divisional field gun[]

  • Costs 320Icon Manpower Small 320, 9Icon PopCap Small 9
  • Takes 36 seconds to produce

Strategy[]

The Support Weapon Kampaneya provides access to all the support weapons a Soviet player will ever need. They are all decent in their intended role, but as their nature suggests, they need to be supported.

The M1910 Maxim is a decent HMG. While it has a narrow firing arc, it makes up for it with a short set-up/pack-up time, and very quick suppression. In buildings, it gains a much wider firing arc. It is effective against massed infantry, and can quickly reposition to react to enemy flanks.

The PM-41 Mortar has a large crew, making it more durable against small-arms fire than its German counter-part. Additionally, it gains a very useful Flare ability at Vet 1, which allows it to spot targets for itself and other units.

The ZiS-3 lacks the rate-of-fire that the Pak 40 has, but it makes up for it with versatility. Though it costs munitions, it is extremely effective at forcing enemy infantry and team weapons to reposition, allowing your supporting forces to catch them when they are the most vulnerable.

Gallery[]

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