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Special Rifle Command
T1
Army Soviet Army
Role Early unit production structure
Unit Cost 160CoH2 Manpower Icon 160
10CoH2 Fuel Icon 10
Produced By Combat Engineers
Health 1500Icon Health Small 1,500
Produces (3)
Scout Sniper
  • A 2-man sniper infantry unit.
  • Costs 360Icon Manpower Small 360, 9Icon PopCap Small 9
  • Takes 36 seconds to produce


M3A1 Scout Car

  • A fast, light vehicle armed with two machine guns. Can garrison a single infantry squad.
  • Costs 190Icon Manpower Small 190, 15Icon Fuel Small 15, 5Icon PopCap Small 5
  • Takes 30 seconds to produce


Penal Battalion

  • An elite 6-man infantry squad
  • Costs 270Icon Manpower Small 270, 7Icon PopCap Small 7
  • Takes 27 seconds to produce

The Special Rifle Command is a production center built by the Soviet Army in Company of Heroes 2.

Game Info[]

Either a Special Rifle Command or Support Weapon Kampaneya is required to build the Tankoviy Battalion Command.

Production[]

The Special Rifle Command produces three units: The Scout Sniper, the M3A1 Scout Car and the Penal Battalion.

Scout Sniper[]

  • Costs 360Icon Manpower Small 360, 9Icon PopCap Small 9
  • Takes 36 seconds to produce

M3A1 Scout Car[]

  • Costs 190Icon Manpower Small 190, 15Icon Fuel Small 15 5Icon PopCap Small 5
  • Takes 30 seconds to produce

Penal Battalion[]

  • Costs 300Icon Manpower Small 300, 7Icon PopCap Small 7
  • Takes 26 seconds to produce

Strategy[]

The Special Rifle Command offers strong anti-infantry choices. However, apart from the Scout Sniper, these units do not scale well into the mid and late game.

The Scout Sniper can mount a reliable MP drain on the enemy. With two snipers per squad, it can survive sniper-on-sniper engagements better, but die to indirect fire.

The M3A1 Scout Car is often used with either a Combat Engineer or a Penal Battalion with a flamethrower. This combination is called a "Clown Car" and is very effective at clearing garrisons and chasing down retreating infantry.

The Penal Battalion is a strong close-range anti-infantry squad. When upgraded with flamethrowers, they become a powerful anti-garrison unit, especially with their Satchel Charges (campaign only). When upgraded with 2x anti-tank rifles, they become a good counter to early vehicle rushes and can be massed to take on heavier armor.

Gallery[]

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