Special Rifle Command | |||
---|---|---|---|
Army | Soviet Army | ||
Role | Early unit production structure | ||
Unit Cost |
160 10 | ||
Produced By | Combat Engineers | ||
Health | 1,500 | ||
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The Special Rifle Command is a production center built by the Soviet Army in Company of Heroes 2.
Game Info[]
Either a Special Rifle Command or Support Weapon Kampaneya is required to build the Tankoviy Battalion Command.
Production[]
The Special Rifle Command produces three units: The Scout Sniper, the M3A1 Scout Car and the Penal Battalion.
Scout Sniper[]
M3A1 Scout Car[]
Penal Battalion[]
Strategy[]
The Special Rifle Command offers strong anti-infantry choices. However, apart from the Scout Sniper, these units do not scale well into the mid and late game.
The Scout Sniper can mount a reliable MP drain on the enemy. With two snipers per squad, it can survive sniper-on-sniper engagements better, but die to indirect fire.
The M3A1 Scout Car is often used with either a Combat Engineer or a Penal Battalion with a flamethrower. This combination is called a "Clown Car" and is very effective at clearing garrisons and chasing down retreating infantry.
The Penal Battalion is a strong close-range anti-infantry squad. When upgraded with flamethrowers, they become a powerful anti-garrison unit, especially with their Satchel Charges (campaign only). When upgraded with 2x anti-tank rifles, they become a good counter to early vehicle rushes and can be massed to take on heavier armor.