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Captain is the platoon commander of the Company Command Post (Tier 3) for the US Forces. "The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry." A five man squad, equipped with four M1 Garand rifles and one Thompson submachine gun, the Captain is more effective at close range than the Rifleman Squad and nearly identical to Lieutenant. Like the Lieutenant, the Captain gains veterancy from nearby allied units. However, the unit can be upgraded with one Browning Automatic Rifle (BAR). The Captain squad can also pick up the Bazooka or the (BAR) at the weapons rack, once researched. The unit upgrade is limited to one BAR, however the unit is able to replace two M1 Garand rifles by upgrading to a BAR and picking up another weapon or skipping the upgrade and simply picking up other weapons. Finally, the Captain can supervise any command post to decrease the build time of all units constructed at that building and, once researched, can utilize smoke grenades.

Role Command Squad
Men per Squad 5
Unit Cost 280Icon Manpower Small 280
8Icon PopCap Small 8
Upkeep per Minute -12Icon Manpower Small −12
Prereq. None
Produced By Company Command Post (Tier 3)
Cost to Reinforce 28Icon Manpower Small 28
1Icon PopCap Small 1
Health per Man 80Icon Health Small 80
Infantry Type Infantry
Basic Weapon 4x M1 Garand Rifle and 1x Thompson SMG
Open Weapon Slots 2
Abilities (3)


  • Can supervise any own command post structure, decreasing the production time of any ordered unit.
  • Left-click to activate, left-click to target Command Post. Gaining veterancy will yield improved production rates.

M23 Smoke Screen Grenade

  • Fires a rifle grenade smoke round that creates a line of smoke in the target direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.
  • Left-click ability, left-click target area.
  • Requires Grenade package.
  • Costs 15Icon Munitions Small 15.

On Me!

  • Nearby infantry, even if suppressed, will rally on the Captain. The rallying troops will briefly get an increase to weapon damage as well as defensive positioning.
  • Rallies nearby squad to the Captain's position. 45s recharge. 25m radius.
  • Requires Veterancy 1.

Veterancy Rank 1
  • Unlocks the 'On Me!' veteran ability.
Veterancy Rank 2
  • Combat expertise increase squad survivability and weapon control while under fire.

Veterancy Rank 3

  • Extensive combat and fitness training allows the squad to stay on their toes and remain sharp, increasing mobility and weapon accuracy.