Captain is the platoon commander of the Company Command Post (Tier 3) for the US Forces. "The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry." A five man squad, equipped with four M1 Garand rifles and one Thompson submachine gun, the Captain is more effective at close range than the Rifleman Squad and nearly identical to Lieutenant. Like the Lieutenant, the Captain gains veterancy from nearby allied units. However, the unit can be upgraded with one Browning Automatic Rifle (BAR). The Captain squad can also pick up the Bazooka or the (BAR) at the weapons rack, once researched. The unit upgrade is limited to one BAR, however the unit is able to replace two M1 Garand rifles by upgrading to a BAR and picking up another weapon or skipping the upgrade and simply picking up other weapons. Finally, the Captain can supervise any command post to decrease the build time of all units constructed at that building and, once researched, can utilize smoke grenades.
| Captain | |
|---|---|
| Role | Command Squad |
| Men per Squad | 5 |
| Unit Cost |
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| Upkeep per Minute |
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| Prereq. | None |
| Produced By | Company Command Post (Tier 3) |
| Cost to Reinforce |
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| Health per Man |
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| Infantry Type | Infantry |
| Basic Weapon | 4x M1 Garand Rifle and 1x Thompson SMG |
| Open Weapon Slots | 2 |
Veterancy Rank 1
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Veterancy Rank 2
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Veterancy Rank 3
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