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(Weaknesses)
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[[Image:Captain01.JPG|right|150px|A Captain]]
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[[File:Captain01.JPG|thumb|150px|A Captain]]
   
 
"Captain ready, Sir. What you want me to do?"
 
"Captain ready, Sir. What you want me to do?"
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== Weaknesses ==
 
== Weaknesses ==
Like most [[Infantry]], a [[Captain]] is highly vunerble to all kinds of attack, from infilade fire, artillery strikes and direct fire from [[Infantry]] and [[Vehicle]]. But because of his importance and value, he is a prime target for a [[Sniper]]. A [[Sniper]] can kill a injured [[Captain]] with only a single shot. If uninjured, two shots. Protecting a [[Captain]] is vital. [[Infantry Sections]] that are upgraded to a light recon unit can take 35 [[Munitions]] points to deploy a marksman that can instantly kill a [[Sniper]]. Retreat the [[Captain]] if a [[Sniper]] is spotted in the area. A [[Bren Carrier]] can carry him out of the danger zone quickly with its speed and mobility. Avoid losing him before he has gained level 3 veterency as bonus command points cannot be gained if he was KIA(killed in action!
 
   
[[Image:Captain02.JPG|left|250px|Captain shoot with his Enfield No.2 Mk I Revolver.]]
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[[File:Captain02.JPG|thumb|left|250px|Captain shoot with his Enfield No.2 Mk I Revolver.]]
  +
Like most [[Infantry]], a [[Captain]] is highly vulnerable to all kinds of attack, from incoming fire, artillery strikes and direct fire from [[Infantry]] and [[Vehicle]]. But because of his importance and value, he is a prime target for a [[Sniper]]. A [[Sniper]] can kill a injured [[Captain]] with only a single shot. If uninjured, two shots. Protecting a [[Captain]] is vital. [[Infantry Sections]] that are upgraded to a light recon unit can take 35 [[Munitions]] points to deploy a marksman that can instantly kill a [[Sniper]]. Retreat the [[Captain]] if a [[Sniper]] is spotted in the area. A [[Bren Carrier]] can carry him out of the danger zone quickly with its speed and mobility. Avoid losing him before he has gained level 3 veterency as bonus command points cannot be gained if he was KIA (killed in action!)
 
[[Category:Company of Heroes]]
 
[[Category:Company of Heroes]]
 
[[Category:Allies]]
 
[[Category:Allies]]

Revision as of 01:33, August 25, 2009

Captain01

A Captain

"Captain ready, Sir. What you want me to do?"

Captain is an Allies Infantry Unit featured in Company of Heroes: Opposing Fronts.

Game Info

Unlike the United States, the United Kingdom or British Infantry squads rely on a high commanding officer to command of a group of Infantry. Similar to Lieutenant, the Captain is a high commanding officer that can take command of all Infantry units in the British army. As most Infantry such as the dogged Infantry Section and Sappers are more cautious when moving into enemy territory,a high commanding officer such as the Captain can lead them with disipline and increase their combat effectiveness. But unlike a Lieutenant, the Captain of the British army is armed with an Enfield No.2 Mk I Revolver. The Captain is a vital unit of the British army. Without him, tanks such as Stuart Tank and Armour Command Truck cannot be deployed on the battlefield. He gives additional defensive and offensive bonus to all Infantry that are attached to him. A Captain gains veterency by commanding Infantry in battle, the more enemies that are taken out by that infantry squad, The faster the Captain gains his veterency. If he gains 3 veterency during battle, he will give the Allies an additional Command Point. Allowing the British to gain access to their Company Commander support more quickly. If using the Royal Artillery Support,a Captain can call in off-map artillery and Victory point a location if a M7 Priest or 25 pounder Gun Howitzer is available on the battlefield. Since he is lightly armed, best allow him to pick up light weapons such as MG42 light machine gun, Bren light machine gun or Browning Automatic Rifle if dropped on the battlefield. But most importantly, keep him off the firing line and well protected him from the enemy.

Weaknesses

Captain02

Captain shoot with his Enfield No.2 Mk I Revolver.

Like most Infantry, a Captain is highly vulnerable to all kinds of attack, from incoming fire, artillery strikes and direct fire from Infantry and Vehicle. But because of his importance and value, he is a prime target for a Sniper. A Sniper can kill a injured Captain with only a single shot. If uninjured, two shots. Protecting a Captain is vital. Infantry Sections that are upgraded to a light recon unit can take 35 Munitions points to deploy a marksman that can instantly kill a Sniper. Retreat the Captain if a Sniper is spotted in the area. A Bren Carrier can carry him out of the danger zone quickly with its speed and mobility. Avoid losing him before he has gained level 3 veterency as bonus command points cannot be gained if he was KIA (killed in action!)

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