Company of Heroes Wiki
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[Test] Change Log:[]

General:[]

  • Improved faction flags in the game lobby (including reward menu flags)
  • Fixed missing part of texture on some Axis infantry units
  • for 37mm, 50mm and 57mm guns delay before first shot reduced to half
  • Revised performance of various AA units vs planes
  • Your medics now need to collect 18 wounded soldiers from the field in order for you to get a free squad
  • Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)

America:[]

  • Fixed Tank Commander offmap arty ability requiring wrong unlock in unlock tree
  • .50cal twin on M15A1 should perform better vs planes (no longer bounce off of planes)
  • Fixed suppression values for .50cal twin on M15A1 and also performance vs infantry in certain cover types revised
  • Removed unit limit on M15A1
  • Added "Hold position" ability to Ranger Captain
  • Jumbo tanks will no longer take continuous damage near Tiger Ace tanks
  • Tweaked efficiency of M18 HE shot
  • Tweaked M1 Garands for Rangers and Riflemen
  • Riflemen now with veterancy levels get cooldown reduction instead of accuracy bonus
  • Riflegrenades are now available to all doctrines
  • Riflegrenades now require WSC building instead of Motorpool
  • When you purchase Rifle grenade upgrade you cannot purchase BARs or Grease guns any longer and vice versa
  • Cost of Riflemen increased to 255MP
  • Cost of Rangers increased to 390MP

British Commonwealth:[]

  • Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder

Wehrmacht:[]

  • Storms Demosquad no longer retreats in crawl mode
  • HLL3 has tweaked crits either deals only damage or destroys vehicle outright
  • Lowered efficiency of MG42 on sdkfz234/3 (Puma chasiss with stubby 75mm cannon + frontfacing MG42)
  • Corrected animation for the default gun crew on naked 20mm flak
  • VT ability in Def doc no longer mentions need for StuH42

Panzer Elite:[]

  • Henschels should no longer attack structures and AT guns on their flight path
  • Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it
  • Tweaked efficiency of MarderIII HE shot
  • Infantry can no longer upgrade neutral buildings to "Reinforcement points"
  • Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers
  • Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing

Developer Comments: Wolf[]

"Hey guys, we have made another progress in our way to steam. As part of pre-steam release we are offering interested players access to our otherwise closed beta builds. Any player who writes here can request steam key for Company of Heroes: Blitzkrieg Mod. You have to own and have installed Company of Heroes on steam (it was recently renamed from new steam version to just Company of Heroes). I or another team member will then send you the key and instructions how to join beta-branch. You can activate that key like you would from any other game in steam. You can simply switch between 5.0.0 and 5.1.1 beta on steam."

Other:[]

Official Forum Announcement

"Tweaked HE shot of unit X" = lowered efficiency on all these units (smaller AoE, bigger damage drop)

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