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Change Log:[]

General:[]

  • Hold ground might not be funny to bug out
  • Booby traps now cost 10 munition per use
  • Sabotage of points now costs 15 munition per use
  • TDs should no longer auto-target infantry
  • Removed Threadbreaker ability from almost all units that had it
  • Disabled auto-targetting of infantry for AT guns (including emplaced; excluding LeiG18 and 1897)
  • "Improved Emplacements" Command Tree unlocks no longer lower penetration chances against emplacements (CW RE + WH Def)
  • Lowered the delay between click and the actual shot in Direct Fire mode
  • Frag grenades should now cause less damage against infantry in trenches
  • AA guns should not do heavy damage to the heavy tanks
  • Slightly modified values of various guns to handle especially same faction targets a bit better
  • Reduced canister shot ammunition price
  • Handheld AT should not bounce from emplacements (or atleast not that often)

America:[]

  • M3 T48 is no longer shown in reward unit menu (it was available regardles of your your choice in reward menu anyway)
  • AB Armored Jeep should be now penetrable by higher calibre weapons
  • M16 in stationary AA mode should now use the correct stats and not attack ground units
  • M16 in stationary AA mode now has the "sandbag" animation
  • Base defense quad .50cal effectiveness against planes sligtly lowered
  • Recoilless Jeep now properly auto-targets Schwimmwagens
  • Armor doc Repair Engineers cost increased to 120 MP
  • 37mm AT gun price increased by 10 MP
  • 57mm AT gun price increased by 20 MP
  • 76m AT gun price increased by 30 MP
  • Inf doc Rangers will not receive satchel charges after upgrade, infiltration rangers will still have them, rangers will retain stickies instead.
  • Inf doc Rangers price after reduction increased to 295 MP
  • Inf doc Combat Engineers price increased to 315 MP (220 MP after reduction)
  • M8 Greyhound MP price decreased by 30 MP
  • Slightly tuned M1 garand accuracy values
  • Slightly tuned M1919A6 burst and damage values
  • Reduced M1A1 howitzer paradrop to 350 MP 25 munnition
  • Reduced M1A1 howitzer price to 325 MP 25 munnition
  • Tank depot increased production further reduces cost of some vehicles and light tanks
  • M8 Scott should immobilize less often
  • AT Team price decreased to 330MP (250MP with Infantry Company's infantry price drop)
  • Inf doc AT Teams can no longer upgrade 3rd Bazooka
  • Inf doc M6AC3 Bazooka rockets upgrade now upgrades bazookas for Ranger teams too
  • Removed bonus damage from HVAP shell
  • Changed some of the gun values, to be more effective against Axis medium tanks, less effective versus certain heavy tanks
  • Slightly lowered Super Pershing penetration values, lowered call in price to 1900 MP
  • Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support
  • Increased VT ability range
  • Lowered 107 mortar pit hitpoints
  • M15A1 37mm autocannon has removed "attack ground" ability so it can no longer fire through buildings and high obstacles
  • M18 Recoiless rifle reload time lowered
  • Mission 7 of campaign will now start properly
  • AT Rifle grenade should have bigger damage against schwimmwagen

British Commonwealth:[]

  • Bren Carrier should no longer be easily penetrated by some Axis vehicle-mounted MG42s
  • Ambulance car can no longer transport troops
  • All Churchills take more damage from Goliaths
  • "Tank Shock" ability reworked for all Churchills
  • "Tank Shock" ability now requires Level 1
  • All Churchills are harder to penetate by most weapons
  • Churchill AVRE petard shot range dropped to 75 (from 100), price lowered to 30 munni
  • Churchill Crocodile completely rebalanced, is now more anti infantry focused
  • When the Command tank uses the "follow" ability it will now stay a little further back behind the followed unit
  • Comet is harder to penetrate and also a little bit harder to hit
  • 1897 AT gun price increased by 25 Munnition
  • 6 pounder AT gun price increased by 20 MP
  • AT-Boys price reduced to 250 MP
  • Commando AT-Boy price reduced to 200 MP
  • Lee einfield commandos can get Bren LMG after command tree upgrade instead of sten commandos
  • Sten commando squad can buy Thrompsons
  • First Churchill available is MKIV (Anti-vehicle with 6 pounder and timed AP rounds) - 480MP 50F 10Pop
  • Second Churchill available (1CP Unlock) is MK VI (Anti-infantry with QF 75mm and HE mode) - 500MP 60F 12Pop
  • Firefly can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
  • Artillery doctrine's Commandos have now the option to retreat to Captain
  • RAF doctrine can now build Cromwell with 95mm howitzer (limited to 1)
  • Normal and Commandos BOYS AT static mode tuned
  • BOYS AT rifles (Tommies, Commandos and Bren) has tweaked statistics - it should be more accurate but the further it fires the longer is the delay between shots
  • Stuart Recce's .50cal is now manned by regular Tommy soldier instead of Lieutenant (only visual change, performance unchanged)
  • Churchill MK IV now requires CP unlock (shares the 1CP unlock with MK VI; still does not require Commmand tank in the field)

Wehrmacht:[]

  • Bike cost lowered by 10 MP
  • Changed Schwimmwagen reward vehicle (permanent gunner)
  • 37mm AT gun price increased by 10MP
  • 50mm AT gun price increased by 20MP
  • 75mm AT gun price increased by 30MP
  • 88mm AT gun price increased by 30MP
  • "Naked" 88 guns should no longer bounce off tank and arty shells
  • "Naked" 88s should now take more damage from artillery fire
  • Range of both flak88 versions changed to 85
  • Stormtrooper units evasive action requires Stormtrooper training unlock
  • Terror grenadiers Special Combat Training CP needed increased to 3
  • Terror nebelwerfer CP needed decreased to 1
  • Slightly tuned K98 values
  • StuH should imobillize less often
  • Removed panzerfaust drop
  • Removed kicker text from tigerophobia and reduced its effects
  • Tiger and KT "Accurate Long Shot" ability should no longer allow a certain bug

Panzer Elite:[]

  • FW-190 model is back instead of the wrong P-47 (wreck bug is still present for now)
  • Bergetieger now repairs stuff a bit slower than before
  • 37mm AT gun price increased by 10MP
  • 50mm AT gun price increased by 20MP
  • 75mm AT gun price increased by 30MP
  • "Naked" 88 guns should no longer bounce off tank and arty shells
  • "Naked" 88s should now take more damage from artillery fire
  • Range of both flak88 versions changed to 85
  • Scout car logistik upgrade price increase from 25 MP to 50 MP,
  • Scout car decreased MG suppression radius
  • Assault grenadier heavy infantry price decreased to 425 MP
  • SD2 butterfly mines increased recharge time to 120s and price to 120 munnition
  • Limited SE Sniper to 1
  • Added Sniper to Luftwaffe (limited to 1)
  • Sector artillery cannot be used in enemy territory
  • Jagdpanzer IV/70 can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
  • Luftwaffe doctrine's Panther should now be a bit harder to penetrate
  • Slightly tuned K98 values
  • Reduced gebirgsjagers panzerfaust range
  • Hauptsturmfuehrer abilities should work properly
  • Scout car should no longer penetrate US Halftracks

Other:[]

Official Forum Announcement

There were problems with the previously announced patch 4.9.2 including a critical hold ground bug so it was skipped and 4.9.3 was quickly released to replace it.

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