Company of Heroes Wiki
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Changelog:[]

General:[]

  • All tank commanders can be healed by aid stations/ambulances etc
  • Changed internal function of direct fire a bit
  • Changed internal function of certain AP rounds
  • Recon planes should now properly enter the map before being shot down (experimental testing, will be added to all planes if it works)
  • INSTALLER Default directory name will no longer be added when browsing folders (sometimes led to users installing BK into double Company of Heroes Relaunch folder)
  • INSTALLER Removed nfw4 launcher, should be universal now (report problems please)

Americans:[]

  • M8 Scott increased range by 10
  • Slightly increased recoiless rifle effectivity against Panzer IVs
  • Decreased HVSS price from 35 fuel to 25 fuel
  • Decreased M10 price by 30 MP
  • Increased M4 Jumbo call-in price by 75 MP
  • First supply yard upgrade reduced fuel cost by 25
  • First supply yard fuel upgrade won't require tank depot built
  • Second supply yard upgrade reduced MP price by 150 MP
  • Second supply yard fuel upgrade reduced fuel price by 15 and doesn't require tank depot upgrade
  • Supply yard fuel upkeep reducement can now be upgraded if both upkeep reducing upgrades were completed OR if both fuel upgrades were completed
  • Supply yard fuel upkeep reducement fuel price reduced by 15
  • Increased fuel upkeep reduction in supply yard from 25% to 33%
  • Reduced side sandbags fuel cost by 20 fuel
  • Decreased strafe and AP strafe ability cost from 150 to 115 munnition
  • Decreased bombing run ability cost from 250 to 200 munnition
  • Decreased fighter-bomber patrol ability cost from 300 to 265 munnition
  • Reduced M8 Scott fuel cost by 10
  • Decreased M24 Chaffee fuel upkeep
  • Decreased M18 Hellcat fuel upkeep
  • M18 Hellcat is now buildable in Airborne doctrine, with the same unlock as M10
  • Armor doc SP/PAce unlock now requires one more CP
  • Armor doc heavy AT mines now require one less CP
  • Inf doctrine can build .30 cal emplacement
  • Added suppression to .30 cal jeep
  • Increased suppression of certain HMGs
  • Fixed range reticule on triage center
  • 37mm AT gun will not be able to shoot or be movable when only 1 man crew is left
  • Decreased 155 mm long tom artillery barrage price from 300 munnition to 250 munnition
  • Increased howitzer gun nest hitpoints
  • Rebalanced Airborne engineers (320MP, demolitions without upgrade and can throw satchels)
  • Reduced AT Threadbreaker ability range

British Commonwealth:[]

  • Reduced effect of "button enemy vehicle" ability
  • Fixed 17pdr emplacement was still buildable in every doctrine
  • Typhoon bombing ability price decreased from 150 to 135 munnition
  • Typhoon incendiary bombing ability price decreased from 200 munnition to 165 munnition
  • Changed roayal engineers command tree that canadian M4 support OR Firefly is now directly after M10 unlock
  • Rebalanced Bren carrier and WASP
  • Increased Dingo efficiency
  • Removed crusader AA ground fire
  • Increased howitzer gun nest hitpoints
  • Tuned crusader damage and suppression a bit
  • Increased suppression of certain HMGs

Wehrmacht:[]

  • Increased StuPa range by 5
  • Fuel trade price increased from 100 munnition to 125 munnition, increased recharge time by 90
  • Increased Tiger "Late" price from 900 MP 155 fuel to 975 MP 170 fuel
  • Increased Tiger price from 875 MP 155 fuel to 950 MP 165 fuel
  • Decreased Panther G fuel price by 10
  • Grenadiers MP44 upgrade gives 2 MP44s instead of 3, reduced munnition price by 15
  • Panzer IV Mass production now requires 2 CP instead of 1
  • Blitzkrieg ability now requires 1 CP instead of 2 for unlock
  • Changed AT infantry type to tp_infantry
  • Increased 50mm pak price to 250MP
  • Added aim time to some TD which were missing it
  • Removed sdkfz234 attack ground
  • Decreased Panzer IV Ausf. F2 price from 500 MP 70 Fuel to 460 MP 60 Fuel
  • Increased howitzer gun nest hitpoints
  • Reduced AT Threadbreak ability range

Panzer Elite:[]

  • Fuel trade price increased from 100 munnition to 125 munnition, increased recharge time by 90
  • Increased base Jagdpanther cost to 1000 MP and 180 fuel (900 + 160 after reduction)
  • Decreased base Nashorn cost to 560 MP 75 fuel (500 + 60 after reduction)
  • Increased base Jagdpanzer IV/70 cost to 600 MP 85 fuel (540 + 70 after reduction)
  • Henschell panzerknacker ability decreased cost from 275 munnition to 250 munnition
  • FW bombing run price decreased from 250 munnition to 215 munnition
  • Increased Marder I and III fuel upkeep (I had 0)
  • Added aim time to some TD which were missing it
  • Decreased Assault Grenadiers price to 435 MP
  • Changed command tree, wespe is now in more "arty" based subtree, mine layer in more defensive subtree and other changes
  • Increased 50mm pak price to 250MP

Other:[]

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