Company of Heroes Wiki
Assault Grenadier Squad Icon COH2 Ostheer.png
Assault Grenadiers
Assault Grenadiers Squad picture COH2 Ostheer.png
Role Shock Infantry
Men per Squad 5
Unit Cost 280 280 7 7
Upkeep per Minute -7 -7
Prereq. Mechanized Assault Doctrine
Produced By Call-in
Cost to Reinforce 28 28 1 1
Health per Man 80 80
Basic Weapon 5x MP40
Open Weapon Slots 2
Max. Speed 3 m/s

Assault Grenadiers are specially equipped with MP40s and model 24 grenades to clear enemy units out of defensive positions. Very effective at close range.


The Assault Grenadier squad is armed with the same short ranged MP-40 SMGs used by the Pioneer squad. However, they enjoy better accuracy and combat effectiveness as well as short range grenade attacks.

Assault Grenadiers allow ostheer much more aggression from the start of the game. WIth them player can seize control of vital areas of map supported by grenadiers and ostheers high quality weapons teams. While their weak veterancy reduces their effectiveness when heavier allied elite infatry start to appear, they still have their uses. Their sprint and grenade assault can be used to overwhelm enemy weapons teams and clear out defensive structures.


Icons building german bunker.png Bunker[]

  • Cost 150 150
  • Requires friendly and connected territory.
  • Build Time: 20 seconds

Assault Grenadiers can construct an empty Bunker, giving  Heavy Cover for the squad inside it. An empty bunker can be upgraded to a MG Emplacement, Healing Station or Reinforcement Point for 60 60

MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations station three medics that heal friendly infantry in its vicinity. These are most commonly placed at your HQ or retreat point to heal infantry that is reinforcing. Reinforcement Points can reinforce nearby infantry and are a good way to keep pressure on your opponent by circumventing the need to retreat to your HQ.


Ability Grenade Assault COH2 Ostheer.png Model 24 Stielgranate Grenade Assault[]

  • Cost 45 45 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

The Model 24 "Potato Masher' genade is the standard German anti infantry grenade, used to clear enemies out of entrenched positions. Every member of the squad will throw grenades, resulting is a large blast radius.

Icons commander german sprint ability.png Sprint []

  • Cost 10 10 to activate
  • Duration: 5 seconds
  • Cooldown: 35 seconds

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

More info on this squad and this ability.

Icons ability german medkit.png Field First Aid[]

  • Requires Veteran 1
  • Cost 20 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have acces to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time. Be careful when you use this ability, as it takes both squads out of combat!


Veterancy1 CoH2.png Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2.png Level 2 Veterancy:
  • -25% weapon cooldown
  • -29% received accuracy
Veterancy3 CoH2.png Level 3 Veterancy:
  • +40% weapon accuracy
  • +25% range on Grenade Assault