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Artillery Field Officer Squad Icon COH2 Ostheer.png
Artillery Field Officer
Artillery Field Officer Squad picture COH2 Ostheer.png
Role Support Infantry
Men per Squad 5
Unit Cost 240 240 9 9
Upkeep per Minute -14 -14
Prereq. Assault Support Doctrine
German Infantry Doctrine
Joint Operations Doctrine
Osttruppen Doctrine
Produced By Call-in
Cost to Reinforce 30 30 2 2
Health per Man 80 80
Basic Weapon 4x Mp-40
1x Luger P08
Max. Speed 3 m/s

The Artillery Field Officer and his retinue provide artillery support and drive to nearby troops. He can call in fire from all artillery and mortar units, if you have them, to barrage the target location.

Overview[]

Artillery Field Officer is call-in unit for ostheer, available for variety of doctrines. He costs 240 manpower, being available at 2 cp. He is 5 man infantry unit with one officer and 4 artillery crewmen as his bodyguards. He is versatile support unit, giving multitude of abilities to help turning the battle in your favour. He can boost your infantry being harder to hit or shoot more accurately, call in smoke or heavy mortar barrages. He can perform in close combat role with their Mp 40:s and concentrate artillery fire of your fielded artillery pieces into one location, no matter the cooldown. While he gives versatile support measures, he is vulnerable too. As 5 man squad he can avoid being wiped out by singular grenades and mortars, but he is not enough durable or strong to fight elite infantry. He is forced to be close to enemy to do damage because of his poor accuracy due for using smgs. Also, to use him to full extend, you must use lot of munitions to activate his abilities.

He works best in infantry heavy build orders, having multiple grenadiers or osttruppen who he can support with his abilities, alongside few support weapons.

Weapons[]

Luger P08[]

4x MP40'[]

Abilities[]

Ability Smoke Barrage COH2 Ostheer.png Artillery Smoke Barrage[]

  • Activation: Select Area
  • Cooldown: 50 seconds

Fires eight 75mm smoke mortars into the target area.

Ability Inspiration COH2 Ostheer.png Concentrated Fire[]

  • Cost 25 25 to active
  • Activation: Direct
  • Duration: 20 seconds
  • Cooldown: 60 seconds

This experienced front-line Officer can direct and motivate nearby soldier and vehicle crews to fight harder. For 20 seconds infantry will fire greater accuracy and vehicles fire faster. Infantry have +15% accuracy and vehicles have -13% reload time. Radius 20 meter.

Ability Barrage COH2 Ostheer.png Coordinated Barrage[]

  • Cost 45 45 to activate
  • Activation: Select Area
  • Cooldown: 120 seconds

All available artillery pieces, Field Artillery and rocket Artillery in range will barrage the target location. (Mortars are not effected by this, for some reason.)

Tactics[]

Info here

Veterancy[]

Veterancy1 CoH2.png Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2.png Level 2 Veterancy:
  • -23% recieved accuracy
  • +40% 'Artillery Smoke' & 'Coordinated Barrage' range
Veterancy3 CoH2.png Level 3 Veterancy:
  • +40% weapon accuracy
  • The 'Concentrated Fire' ability boosts infantry accuracy with 25% instead of 15%
  • The 'Concentrated Fire' ability reduces vehicle reload time with 25% instead of 13%