Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 113: | Line 113: | ||
The maximum range of the '''M18 Recoilless Rifle''' is 35 meters. The recoilless rifle is unique in that it has very low scatter. What this means is that all shots fired will have very little deviation. If the game rolls a miss, the very low scatter will mean that the fired round is still on a collision course with its intended target, causing a hit despite the game rolling a miss. This translates to the recoilless rifle having very high accuracy against all tanks in the game, even at maximum range. This does not apply to light vehicles like pumas or armored cars, which lack hitboxes and cannot function as targets for missed shots. |
The maximum range of the '''M18 Recoilless Rifle''' is 35 meters. The recoilless rifle is unique in that it has very low scatter. What this means is that all shots fired will have very little deviation. If the game rolls a miss, the very low scatter will mean that the fired round is still on a collision course with its intended target, causing a hit despite the game rolling a miss. This translates to the recoilless rifle having very high accuracy against all tanks in the game, even at maximum range. This does not apply to light vehicles like pumas or armored cars, which lack hitboxes and cannot function as targets for missed shots. |
||
− | |||
− | {{Note}} When an infantryman holding an '''M18 Recoilless Rifle''' is killed, and there is no other squad-member available to pick the weapon up, there is a 40% chance of the weapon being dropped and becoming abandoned. Other infantry squads (friendly or enemy) can pick this weapon up if they have at least 2 Open Weapon Slots. |
||
== Production == |
== Production == |