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Nebelwerfer 41
Nebelwerfer 00
15 cm Nebelwerfer 41
Army Wehrmacht
Role Mobile artillery support
Men per Squad 3
Unit Cost 325Icon Manpower Small 325
5Icon PopCap Small 5
Produced By Sturm Armory
Cost to Reinforce 45Icon Manpower Small 45
1Icon PopCap Small 1
Health per Man 55Icon Health Small 55
Infantry Type Infantry
Basic Weapon 1x 150mm Nebelwerfer
Max. Speed 3 m/s
Abilities (1)
File:Nebelwerfer Barrage Ability.jpg Nebelwerfer Barrage
  • Barrage an area with six 150mm incendiary Nebelwerfer rockets that can cause burn damage to infantry and structures.
  • Costs nothing
  • Recharge 90 seconds

The Nebelwerfer is an Axis Weapon Team used by the Wehrmacht, featured in Company of Heroes.

Overview

The Nebelwerfer 41 (English: Fog thrower) is a mobile artillery platform used by the Wehrmacht during the conflict. Unlike its descendants, it can only fire high-explosive rockets. It is operated by a crew of three, a spotter, a loader and a shooter, armed with a Walther P38 for defensive countermeasures. It is equipped with six barrels, each firing 34kg (75lb) 150mm Wurfgranate 41 rockets. The rockets have a good range, and can be fired even through the fog of war. It is nicknamed by the Allies as "Screaming mimi" due to its distinctive screeches when it fires its salvo.

It is capable of destroying anything that it hits, from infantry squads, structures to light vehicles and tanks. Infantry that are attacked by the Wurfgranate 41 rockets are prone to suppression and being pinned down due to the massive explosions and the incendiary properties of the rockets. It is also fatal against stationary installations and Active Defenses such as the 105mm Howitzers, effectively burning their crew to death and leaving it open for use. Any commander wielding multiple Nebelwerfers would be pleased by the massive destruction caused by these rocket launchers firing en masse while the enemy runs for cover.

However, the loud screech and the smoke trail from the rockets is a warning sign that it is on the field and active, revealing its position.

Tips

  • At vet1, the Nebelwerfer gets faster - remember, the Nebelwerfer counts as support infantry, not support vehicles.
  • Every veterancy level decreases the reload time by 10 seconds.
  • With patch 2.602 the bug that made Nebel rockets have a chance of instant-killing everything in a building has been removed.

Tactics

Although it can function on its own as an ambush artillery unit, it would be advisable to have it escorted with infantry and vehicles, or it might fall prey to lurking snipers and charging infantry. Due to its wide radius and inaccurate rockets, the rockets will be expected to not hit its target. So, multiple - about five or more of - deployment of these artillery units will make this sort of attack more effective. This tactic can be effective on maps such as Hochland Gap, as a group can either bombard bases or dislodge groups of enemies who have "entrenched" themselves at a vital choke point.

  • Don't forget that it is a mobile artillery piece - use its mobility to keep it elusive against counter-battery fire and other artillery units that may try to destroy it. The smoke trails and loud screeches will reveal its position; have it move around the battlefield to keep it and the crew from trouble.
  • If the circumstances require it, the Nebelwerfers can be micromanaged to fire one at a time, where a continuous barrage of rockets will most likely destroy anything.
  • As the Nebelwerfer is a Weapons Team, you can intentionally get the crew killed, protect the now-unmanned weapon, and build more Nebelwerfers to get around the 5 population cost, then re-manning the previous ones with cheap units like Pioneers or Volksgrenadiers. Doing so can easily go over the population limit.

Weaknesses

Because of its poor crew protection, Nebelwerfers are highly vulnerable to small arms fire. The shooter armed with a Walther P38 pistol means that the crew can do very little against infantry unless the crew are replaced with powerful infantry. They also take up a significant amount in the population cap - 5Icon PopCap Small 5 per unit, decreasing its ability to be fielded in large quantities.

As Nebelwerfers are Weapon Teams, the crew can be neutralized and the launcher can be captured by enemy infantry. They are also highly inaccurate, causing sporadic damage if not used en masse. Their massive smoke trail after firing also reveals their position which can be easily fired upon by Allied artillery. And due to their long recharge time, they will be vulnerable to other attacks.

Quotes

On unit creation :

On unit selection :

On move order :

On move order under attack :

On barrage order :

On barrage order under attack :

On casualty report :

Other:

Gallery

References

An article about this unit in real life can be found here.

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