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150mm Nebelwerfer Rocket Battery
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==Tips== *Barrage, Barrage, Barrage- the Nebelwerfer's ability has absolutely no cost besides the time it takes you to switch to the unit and aim. As such, unless you have a very good reason not to, you should use the ability literally every time it's available. *Firing on a point an enemy is about to capture is even more effective than doing so with a Mortar, though the enemy is far more likely to run away (and the shots more likely to miss to boot). Still, on a High point in particular, this is still an idea with merit. *While enemies can see the Nebelwerfer firing, it's a lot more difficult to tell exactly what it's firing at compared to most artillery pieces. You can often use this fact to add a much-needed element of surprise to this other wise non-subtle piece. *Concentrate fire as much as possible when you have multiple Nebelwerfers- 6 rockets might all miss the priority target, but 12 will almost certainly not. *Positioning of a Nebelwerfer is important- keep them far enough behind the lines to stay out of danger of assault, but close enough that travel time is lower and accuracy is higher. *NEVER fire this weapon at a place Infantry are about to assault- the inaccurate, high-powered rockets are notorious for friendly fire. *If you have a unit that is able to do so, it might not be a bad idea to deliberately de- and re-crew a Nebelwerfer in a safe place, as not only will a new crew be able to protect itself slightly more effectively, in almost any case, they will actually take up less Population Cap than the original crew. *Spot your targets with cloaked [[Sniper (Wehrmacht)|Snipers]] or recon vehicles- the rockets will be more accurate, and you won't ever waste a barrage firing where you mistakenly thought enemies were. *A [[SdKfz 251 Half-track|Halftrack with rockets]] is a great compliment to any Nebelwerfer- able to reinforce the Nebelwerfer if it comes under attack, any unit that would recrew the weapon, and adding to the potency of the barrage.
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